Replay
  • HumanOli
    1. Archmage, level 6
    2. Mountain King, level 4
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:19:03
Patch
2.00
Downloads
29
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

166 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant22
  • Priest13
  • Footman6
  • Spell Breaker6

Buildings

  • Farm8
  • Arcane Sanctum3
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords

Items

  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 12345
Set 38 13 1 2 3
Used 316 125 75 75 139
Actions by type
Right clicks
1371
Selections
569
Control group selections
730
Control groups set
57
Build and train orders
157
Abilities
48
Basic commands
168
Item uses
1
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Arek (arek#2306)

146 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant26
  • Footman14
  • Spell Breaker11
  • Priest8

Buildings

  • Farm7
  • Scout Tower3
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1
  • Potion of Healing1
  • Scroll of Town Portal1

Control groups

Group 1234560
Set 88 26 8 1 4 3 3
Used 268 59 31 116 96 40 22
Actions by type
Right clicks
1231
Selections
497
Control group selections
632
Control groups set
133
Build and train orders
154
Abilities
51
Basic commands
18
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
3

Timeline

Human
9,290

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,624 4:45 5,248 9:31 7,871 14:17 10,495 19:03
Army3,855
Economy2,420
Production790
Technology390
Support1,835
Human
10,495

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,624 4:45 5,248 9:31 7,871 14:17 10,495 19:03
Army5,335
Economy2,335
Production640
Technology460
Support1,725
19:03 / 19:03
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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