Replay
  • UndeadHazy
    1. Crypt Lord, level 4
  • UndeadGodFather
    1. Crypt Lord, level 2
vs
Game length
00:05:22
Patch
2.00
Downloads
32
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

Hazy (hazy123123#3311)

240 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 3
    2. Impale level 1

Units

  • Ghoul19
  • Acolyte10

Buildings

  • Ziggurat3
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1

Items

  • Sacrificial Skull1
  • Rod of Necromancy1

Control groups

Group 12456
Set 10 3 2 2 2
Used 46 13 177 80 167
Actions by type
Right clicks
355
Selections
203
Control group selections
483
Control groups set
19
Build and train orders
55
Abilities
5
Basic commands
104
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

GodFather (ElPollitoPio#21982)

191 APM

Heroes

  • Crypt LordLevel 2
    1. Carrion Beetles level 1
    2. Impale level 1

Units

  • Ghoul14
  • Acolyte4

Buildings

  • Ziggurat3
  • Nerubian Tower2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1

Items

  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 1235
Set 89 1 3 16
Used 62 82 80 30
Actions by type
Right clicks
388
Selections
130
Control group selections
254
Control groups set
109
Build and train orders
44
Abilities
9
Basic commands
36
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
4,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,174 1:20 2,348 2:41 3,521 4:01 4,695 5:22
Army2,280
Economy975
Production560
Technology100
Support780
Undead
3,565

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,174 1:20 2,348 2:41 3,521 4:01 4,695 5:22
Army1,680
Economy525
Production380
Technology200
Support780
5:22 / 5:22
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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