Replay
  • HumanHomework
    1. Mountain King, level 6
    2. Archmage, level 5
  • Night ElfSonik
    1. Warden, level 7
    2. Goblin Tinker, level 4
    3. Pit Lord, level 2
vs
Game length
00:23:48
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 22, 2025 by kover2177
Game breakdown

Homework (作业太多#3477)

209 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 3
  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3

Units

  • Peasant42
  • Footman17
  • Rifleman16
  • Priest11
  • Spell Breaker7
  • Sorceress4

Buildings

  • Farm11
  • Arcane Tower6
  • Scout Tower4
  • Arcane Vault2
  • Keep2
  • Guard Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Long Rifles
  • Priest TrainingLevel 2

Items

  • Scroll of Healing8
  • Potion of Mana3
  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 123456
Set 109 25 20 2 2 2
Used 618 170 283 19 51 49
Actions by type
Right clicks
1760
Selections
1160
Control group selections
1190
Control groups set
160
Build and train orders
278
Abilities
82
Basic commands
204
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
22

Sonik (IronSonik#2342)

230 APM

Heroes

  • WardenLevel 7
    1. Shadow Strike level 1
    2. Fan of Knives level 3
    3. Blink level 2
    4. Spirit of Vengeance level 1
  • Goblin TinkerLevel 4
    1. Pocket Factory level 1
    2. Engineering Upgrade level 2
    3. Pocket Factory level 1
  • Pit LordLevel 2
    1. Rain of Fire level 1
    2. Cleaving Attack level 1

Units

  • Wisp33
  • Druid of the Claw15
  • Dryad6
  • Archer5
  • Huntress5

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Ancient of Wonders2
  • Tree of Ages2
  • Altar of Elders1
  • Ancient of War1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Upgrade Moon Glaive
  • Druid of the Claw TrainingLevel 2
  • UltravisionLevel 3
  • Abolish Magic
  • Well SpringLevel 2
  • Nature's Blessing

Items

  • Lesser Clarity Potion5
  • Potion of Lesser Invulnerability5
  • Anti-magic Potion4
  • Moonstone3
  • Potion of Mana3
  • Scroll of Healing2
  • Orb of Venom1
  • Tome of Retraining1
  • Staff of Preservation1

Control groups

Group 123456
Set 7 24 16 6 1 14
Used 74 176 164 330 201 197
Actions by type
Right clicks
1675
Selections
1596
Control group selections
1142
Control groups set
68
Build and train orders
284
Abilities
177
Basic commands
433
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
20,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,074 5:57 10,148 11:54 15,221 17:51 20,295 23:48
Army9,185
Economy3,535
Production640
Technology1,275
Support5,660
NightelfData incomplete
15,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,074 5:57 10,148 11:54 15,221 17:51 20,295 23:48 S S S S S
Army6,320
Economy2,320
Production795
Technology1,395
Support5,080

Partial spend: actions with unknown prices are excluded.

23:48 / 23:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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