Replay
  • Night ElfSonik
    1. Demon Hunter, level 3
    2. Naga Sea Witch, level 2
  • HumanHawK
    1. Archmage, level 3
    2. Mountain King, level 2
vs
Game length
00:09:35
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 21, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

290 APM

Heroes

  • Demon HunterLevel 3
    1. Evasion level 1
    2. Immolation level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp24
  • Archer7

Buildings

  • Moon Well4
  • Ancient of Lore3
  • Altar of Elders2
  • Hunter's Hall2
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1

Upgrades

  • Druid of the Claw Training

Items

  • Boots of Speed1

Control groups

Group 123456
Set 14 19 3 2 1 1
Used 224 281 26 194 164 207
Actions by type
Right clicks
684
Selections
471
Control group selections
1096
Control groups set
40
Build and train orders
67
Abilities
35
Basic commands
215
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
8

HawK (HawK#2797)

246 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant10
  • Rifleman6
  • Footman5
  • Priest2
  • Sorceress1

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Tower1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Items

  • Dust of Appearance1
  • Circlet of Nobility1
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 84 17 13 12
Used 200 73 131 162
Group 5678
Set 2 1 5 1
Used 146 10 21 16
Actions by type
Right clicks
682
Selections
446
Control group selections
759
Control groups set
135
Build and train orders
70
Abilities
7
Basic commands
125
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
5,225

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,360 2:23 2,720 4:47 4,080 7:11 5,440 9:35
Army910
Economy1,440
Production975
Technology320
Support1,580
Human
5,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,360 2:23 2,720 4:47 4,080 7:11 5,440 9:35
Army2,330
Economy750
Production490
Technology465
Support1,405
9:35 / 9:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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