Replay
  • Night ElfSonik
    1. Firelord, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 1
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:16:23
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 21, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

253 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Incinerate level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp15
  • Druid of the Claw10
  • Archer6
  • Dryad5

Buildings

  • Moon Well5
  • Ancient of Lore2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild

Items

  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 13 15 14 5 3 26
Used 170 175 74 208 54 198
Actions by type
Right clicks
1218
Selections
1374
Control group selections
879
Control groups set
76
Build and train orders
110
Abilities
124
Basic commands
299
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

MisterWinner (MisterWinner#21670)

220 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Rifleman14
  • Peasant12
  • Footman11
  • Priest7
  • Sorceress4

Buildings

  • Farm9
  • Scout Tower2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • Armor

Items

  • Scroll of Healing4
  • Potion of Healing2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 115 27 35 6 2 1
Used 290 143 177 142 276 43
Actions by type
Right clicks
1101
Selections
614
Control group selections
1071
Control groups set
186
Build and train orders
145
Abilities
72
Basic commands
352
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Timeline

NightelfData incomplete
8,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,710 4:05 5,420 8:11 8,130 12:17 10,840 16:23
Army4,055
Economy900
Production640
Technology800
Support1,975
Human
10,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,710 4:05 5,420 8:11 8,130 12:17 10,840 16:23
Army5,920
Economy900
Production490
Technology535
Support2,995
16:23 / 16:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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