Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 1
  • OrcLadziuk
    1. Far Seer, level 2
    2. Tauren Chieftain, level 2
vs
Game length
00:08:49
Patch
2.00
Downloads
38
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 21, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

253 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant11
  • Footman4
  • Rifleman4
  • Priest2
  • Forest Troll Shadow Priest1

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Healing1

Control groups

Group 1234
Set 76 16 15 8
Used 215 68 130 159
Group 5678
Set 3 2 2 2
Used 134 4 14 10
Actions by type
Right clicks
690
Selections
408
Control group selections
734
Control groups set
124
Build and train orders
65
Abilities
15
Basic commands
132
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Ladziuk (LDK#21919)

278 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 2
    1. Endurance Aura level 1
    2. Shockwave level 1

Units

  • Peon7
  • Troll Headhunter/Berserker7
  • Grunt2
  • Raider1
  • Shaman1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Spirit Lodge1

Upgrades

  • Shaman Training
  • Ensnare

Items

  • Lesser Clarity Potion3
  • Healing Salve2
  • Scroll of Speed1

Control groups

Group 1234
Set 28 3 2 2
Used 139 280 231 145
Actions by type
Right clicks
1130
Selections
303
Control group selections
795
Control groups set
35
Build and train orders
53
Abilities
16
Basic commands
56
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
5,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,309 2:12 2,618 4:24 3,926 6:36 5,235 8:49
Army1,825
Economy825
Production640
Technology465
Support1,480
Orc
4,755

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,309 2:12 2,618 4:24 3,926 6:36 5,235 8:49
Army1,655
Economy525
Production655
Technology365
Support1,555
8:49 / 8:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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