Replay
  • HumanHawK
    1. Mountain King, level 6
    2. Paladin, level 4
  • OrcLadziuk
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 2
vs
Game length
00:21:08
Patch
2.00
Downloads
36
War Hail
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 21, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

222 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 3
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant20
  • Gryphon Rider11
  • Footman7
  • Goblin Shredder1
  • Knight1
  • Priest1

Buildings

  • Farm9
  • Scout Tower9
  • Guard Tower6
  • Arcane Tower3
  • Town Hall3
  • Gryphon Aviary3
  • Lumber Mill2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1

Upgrades

  • MasonryLevel 2
  • SwordsLevel 3
  • ArmorLevel 3
  • Animal War Training
  • Storm Hammers
  • Priest TrainingLevel 2

Items

  • Lesser Clarity Potion6
  • Scroll of Town Portal4
  • Scroll of Regeneration3
  • Scroll of Healing2
  • Staff of Sanctuary2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Orb of Slow1

Control groups

Group 1234
Set 227 13 7 14
Used 714 100 156 178
Group 5678
Set 4 6 5 2
Used 130 26 16 20
Actions by type
Right clicks
1408
Selections
1078
Control group selections
1340
Control groups set
278
Build and train orders
125
Abilities
90
Basic commands
257
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Ladziuk (LDK#21919)

250 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 2
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1

Units

  • Peon23
  • Troll Batrider15
  • Raider7
  • Troll Headhunter/Berserker6
  • Wind Rider3
  • Grunt1
  • Goblin Shredder1

Buildings

  • Orc Burrow5
  • Beastiary3
  • Watch Tower2
  • Altar of Storms1
  • Barracks1
  • War Mill1
  • Stronghold1
  • Voodoo Lounge1
  • Great Hall1
  • Fortress1

Upgrades

  • Spiked Barricades
  • Ensnare
  • Reinforced Defenses
  • Ranged Weapons
  • Envenomed Spears

Items

  • Lesser Clarity Potion8
  • Healing Salve7
  • Scroll of Speed2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal1
  • Scroll of Healing1
  • Orb of Lightning1

Control groups

Group 1234
Set 48 12 2 5
Used 477 426 214 275
Actions by type
Right clicks
2340
Selections
913
Control group selections
1392
Control groups set
67
Build and train orders
194
Abilities
124
Basic commands
171
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
16,510

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,128 5:17 8,255 10:34 12,383 15:51 16,510 21:08
Army4,780
Economy2,655
Production910
Technology1,520
Support6,645
OrcData incomplete
13,365

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,128 5:17 8,255 10:34 12,383 15:51 16,510 21:08
Army5,840
Economy2,110
Production795
Technology865
Support3,755

Partial spend: actions with unknown prices are excluded.

21:08 / 21:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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