Replay
  • Night ElfSeTh
    1. Keeper of the Grove, level 3
    2. Firelord, level 3
    3. Priestess of the Moon, level 1
  • OrcD3r schosch
    1. Blademaster, level 5
    2. Firelord, level 3
vs
Game length
00:13:44
Patch
2.00
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 21, 2025 by kover2177
Game breakdown

SeTh (SeTh#23106)

169 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2
  • FirelordLevel 3
    1. Summon Lava Spawn level 1
    2. Soul Burn level 2
  • Priestess of the MoonLevel 1
    1. Trueshot Aura level 1

Units

  • Wisp12
  • Archer6
  • Chimaera4

Buildings

  • Moon Well4
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1
  • Hunter's Hall1

Upgrades

  • Improved Bows
  • Well Spring

Items

  • Lesser Clarity Potion3
  • Potion of Healing3
  • Circlet of Nobility1
  • Staff of Preservation1
  • Orb of Venom1
  • Moonstone1
  • Potion of Mana1

Control groups

Group 123
Set 43 4 2
Used 350 206 11
Actions by type
Right clicks
1114
Selections
368
Control group selections
567
Control groups set
49
Build and train orders
73
Abilities
52
Basic commands
26
Item uses
6
Subgroup switches
0
Units removed from queue
1
Escape presses
0

D3r schosch (schoschile#2595)

178 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • FirelordLevel 3
    1. Summon Lava Spawn level 2
    2. Soul Burn level 1

Units

  • Peon13
  • Grunt7
  • Raider4
  • Spirit Walker3
  • Wind Rider2
  • Troll Batrider1

Buildings

  • Orc Burrow4
  • Beastiary3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1
  • Great Hall1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training

Items

  • Healing Salve4
  • Lesser Clarity Potion2
  • Scroll of Healing2
  • Boots of Speed1
  • Claws of Attack +61
  • Slippers of Agility +31
  • Circlet of Nobility1

Control groups

Group 123
Set 127 30 15
Used 191 144 86
Actions by type
Right clicks
1104
Selections
457
Control group selections
421
Control groups set
172
Build and train orders
114
Abilities
41
Basic commands
63
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

NightelfData incomplete
6,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,210 3:26 4,420 6:52 6,630 10:18 8,840 13:44
Army2,100
Economy720
Production610
Technology775
Support2,555
OrcData incomplete
8,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,210 3:26 4,420 6:52 6,630 10:18 8,840 13:44
Army3,395
Economy1,360
Production930
Technology365
Support2,790
13:44 / 13:44
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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