Replay
  • UndeadHeHaBucT1
    1. Death Knight, level 4
vs
Game length
00:07:56
Patch
2.00
Downloads
56
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 19, 2025 by Pawn
Game breakdown

HeHaBucT1 (HeHaBucT1#2373)

259 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2

Units

  • Ghoul17
  • Acolyte12
  • Crypt Fiend1

Buildings

  • Ziggurat5
  • Crypt3
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Graveyard1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1
  • Circlet of Nobility1

Control groups

Group 12345
Set 26 1 2 1 1
Used 129 45 305 344 352
Actions by type
Right clicks
484
Selections
229
Control group selections
1175
Control groups set
31
Build and train orders
53
Abilities
23
Basic commands
19
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Adminpassword (admnpasswd#2200)

98 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Wisp12

Buildings

  • Ancient Protector6
  • Moon Well3
  • Hunter's Hall1
  • Altar of Elders1
  • Ancient of Wonders1
  • Tree of Life1

Control groups

Group 124
Set 3 1 1
Used 31 40 34
Actions by type
Right clicks
405
Selections
162
Control group selections
105
Control groups set
5
Build and train orders
25
Abilities
13
Basic commands
24
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
6,170

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,543 1:59 3,085 3:58 4,628 5:57 6,170 7:56
Army2,255
Economy1,125
Production780
Technology390
Support1,620
NightelfData incomplete
2,890

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,543 1:59 3,085 3:58 4,628 5:57 6,170 7:56
Army0
Economy1,060
Production180
Technology0
Support1,650
7:56 / 7:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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