Replay
  • UndeadPcg 123
    1. Death Knight, level 5
    2. Naga Sea Witch, level 4
    3. Lich, level 4
  • Night ElfMoon
    1. Goblin Alchemist, level 8
vs
Game length
00:49:45
Patch
1.29
Downloads
196
Echo Isles
Highlight
Silver highlight
Game
1v1 on patch 1.29
File
.nwg
Uploaded
Jul 31, 2018 by x3-DemoN
Game breakdown

Pcg 123 (勇士精神)

182 APM

Heroes

  • Death KnightLevel 5
  • Naga Sea WitchLevel 4
  • LichLevel 4

Units

  • Acolyte26
  • Gargoyle18
  • Ghoul11
  • Obsidian Statue5
  • Crypt Fiend1

Buildings

  • Ziggurat19
  • Spirit Tower12
  • Altar of Darkness3
  • Crypt2
  • Tomb of Relics2
  • Black Citadel2
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Nerubian Tower1
  • Sacrificial Pit1
  • Necropolis1

Upgrades

  • Ghoul Frenzy
  • Creature AttackLevel 3
  • Creature CarapaceLevel 3
  • Stone Form

Items

  • Potion of Lesser Invulnerability6
  • Orb of Corruption3
  • Rod of Necromancy2
  • Scroll of Healing2
  • Dust of Appearance1
  • Sacrificial Skull1
  • Potion of Healing1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Staff of Teleportation1

Control groups

Group 124567
Set 49 17 2 2 3 3
Used 1501 741 417 389 9 114
Actions by type
Right clicks
3788
Selections
1579
Control group selections
3171
Control groups set
76
Build and train orders
287
Abilities
111
Basic commands
64
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Moon (Alone)

246 APM

Heroes

  • Goblin AlchemistLevel 9

Units

  • Wisp42
  • Hippogryph12
  • Dryad8
  • Archer5
  • Forest Troll Berserker4
  • Druid of the Talon3
  • Druid of the Claw3
  • Forest Troll Shadow Priest2
  • Mud Golem2

Buildings

  • Moon Well12
  • Ancient of Wind3
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Strength of the WildLevel 5
  • Reinforced HidesLevel 6
  • Abolish MagicLevel 2
  • Nature's BlessingLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well SpringLevel 2
  • Druid of the Talon TrainingLevel 3
  • Mark of the Claw
  • Mark of the TalonLevel 2

Items

  • Scroll of Town Portal5
  • Moonstone3
  • Scroll of Healing3
  • Sentry Wards2
  • Staff of Teleportation2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Dust of Appearance1
  • Wand of Illusion1

Control groups

Group 12345
Set 93 120 45 14 4
Used 1047 1030 918 685 607
Group 67890
Set 12 2 6 5 2
Used 566 68 1 0 0
Actions by type
Right clicks
4649
Selections
1238
Control group selections
4922
Control groups set
303
Build and train orders
364
Abilities
192
Basic commands
678
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
20,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,146 12:28 10,293 24:57 15,439 37:26 20,585 49:55
Army5,865
Economy2,205
Production1,155
Technology2,985
Support8,275
NightelfData incomplete
20,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,146 12:28 10,293 24:57 15,439 37:26 20,585 49:55
Army6,560
Economy2,860
Production1,270
Technology1,675
Support8,220

Partial spend: actions with unknown prices are excluded.

49:55 / 49:55
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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