Replay
  • Night ElfSonik
    1. Demon Hunter, level 4
    2. Goblin Tinker, level 3
  • HumanHawK
    1. Mountain King, level 6
    2. Archmage, level 4
vs
Game length
00:19:10
Patch
2.00
Downloads
35
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 16, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

267 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp31
  • Huntress11
  • Druid of the Claw10
  • Dryad3
  • Ice Troll Berserker2
  • Mud Golem2
  • Archer1
  • Ogre Mauler1

Buildings

  • Moon Well6
  • Ancient of War2
  • Ancient of Lore2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Life1
  • Tree of Ages1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Upgrade Moon Glaive
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2

Items

  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Anti-magic Potion2
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 123456
Set 46 31 8 6 1 1
Used 495 310 61 333 240 205
Actions by type
Right clicks
1330
Selections
1355
Control group selections
1644
Control groups set
93
Build and train orders
126
Abilities
130
Basic commands
307
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
2

HawK (HawK#2797)

257 APM

Heroes

  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Bash level 2
    3. Avatar level 1
  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2

Units

  • Peasant26
  • Rifleman8
  • Footman7
  • Priest4
  • Sorceress3
  • Spell Breaker3
  • Ice Troll Berserker1

Buildings

  • Farm9
  • Scout Tower6
  • Arcane Tower5
  • Arcane Vault4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Long Rifles
  • GunpowderLevel 2
  • Priest Training
  • ArmorLevel 2
  • Sorceress Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Circlet of Nobility1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234
Set 152 40 8 10
Used 618 295 216 217
Group 5678
Set 2 1 4 2
Used 101 16 20 35
Actions by type
Right clicks
1417
Selections
1055
Control group selections
1518
Control groups set
219
Build and train orders
147
Abilities
47
Basic commands
375
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
14,185

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,546 4:47 7,093 9:35 10,639 14:22 14,185 19:10 U U
Army6,340
Economy2,200
Production790
Technology800
Support4,055
Human
13,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,546 4:47 7,093 9:35 10,639 14:22 14,185 19:10 U
Army4,480
Economy2,335
Production640
Technology1,065
Support4,595
19:10 / 19:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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