Replay
  • OrcCassius
    1. Blademaster, level 2
    2. Naga Sea Witch, level 1
  • Night ElfGlare
    1. Demon Hunter, level 3
    2. Keeper of the Grove, level 1
vs
Game length
00:10:47
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 16, 2025 by kover2177
Game breakdown

Cassius (Cassius#21450)

192 APM

Heroes

  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Peon8
  • Grunt5
  • Demolisher3
  • Raider1

Buildings

  • Orc Burrow4
  • Watch Tower4
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • War Mill1
  • Beastiary1

Upgrades

  • Ensnare

Items

  • Claws of Attack +62
  • Healing Salve2
  • Scroll of Speed2
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Dust of Appearance1

Control groups

Group 12345
Set 50 21 4 4 2
Used 336 211 99 16 11
Actions by type
Right clicks
944
Selections
244
Control group selections
673
Control groups set
81
Build and train orders
47
Abilities
13
Basic commands
4
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Glare (Glare#2264)

290 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Evasion level 1
  • Keeper of the GroveLevel 1
    1. Entangling Roots level 1

Units

  • Wisp16
  • Druid of the Claw7
  • Archer5

Buildings

  • Moon Well8
  • Altar of Elders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of Wonders2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3

Items

  • Circlet of Nobility2
  • Boots of Speed1

Control groups

Group 123
Set 400 5 6
Used 462 271 144
Actions by type
Right clicks
1150
Selections
339
Control group selections
877
Control groups set
411
Build and train orders
88
Abilities
47
Basic commands
125
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Orc
5,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,146 2:41 4,293 5:23 6,439 8:05 8,585 10:47
Army1,840
Economy600
Production505
Technology365
Support2,400
NightelfData incomplete
8,585

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,146 2:41 4,293 5:23 6,439 8:05 8,585 10:47
Army2,435
Economy1,300
Production820
Technology1,350
Support2,680

Partial spend: actions with unknown prices are excluded.

10:47 / 10:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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