Replay
  • Night ElfGlare
    1. Firelord, level 1
  • UndeadVarg
    1. Lich, level 1
vs
Game length
00:04:35
Patch
2.00
Downloads
38
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 16, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

228 APM

Heroes

  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Wisp13
  • Archer5

Buildings

  • Altar of Elders2
  • Moon Well2
  • Tree of Life1
  • Ancient of War1
  • Ancient of Wonders1

Control groups

Group 123
Set 74 2 4
Used 95 58 93
Actions by type
Right clicks
457
Selections
138
Control group selections
246
Control groups set
80
Build and train orders
31
Abilities
9
Basic commands
18
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Varg (VARG#22958)

179 APM

Heroes

  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul12
  • Acolyte4

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1

Items

  • Sacrificial Skull2
  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 1234567
Set 13 2 2 3 3 3 3
Used 148 79 52 30 1 0 0
Actions by type
Right clicks
281
Selections
93
Control group selections
310
Control groups set
29
Build and train orders
40
Abilities
7
Basic commands
19
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

NightelfData incomplete
2,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 831 1:08 1,663 2:17 2,494 3:26 3,325 4:35
Army650
Economy1,120
Production510
Technology0
Support450
Undead
3,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 831 1:08 1,663 2:17 2,494 3:26 3,325 4:35
Army1,440
Economy300
Production580
Technology100
Support905
4:35 / 4:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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