Replay
  • UndeadVarg
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 3
  • UndeadKKpolo
    1. Crypt Lord, level 4
    2. Death Knight, level 2
    3. Lich, level 1
vs
Game length
00:17:28
Patch
2.00
Downloads
31
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 16, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

196 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul16
  • Acolyte15
  • Gargoyle9
  • Frost Wyrm3

Buildings

  • Ziggurat10
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Spirit Tower2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 6
  • Cannibalize
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Stone Form

Items

  • Scroll of Healing3
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Boots of Speed1
  • Orb of Corruption1

Control groups

Group 1234567
Set 38 10 4 6 4 3 2
Used 653 427 135 51 3 1 0
Actions by type
Right clicks
1104
Selections
522
Control group selections
1270
Control groups set
67
Build and train orders
297
Abilities
26
Basic commands
30
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

KKpolo (POLISHHAPPY#2720)

203 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte17
  • Ghoul16
  • Gargoyle6
  • Obsidian Statue2
  • Crypt Fiend1

Buildings

  • Ziggurat6
  • Nerubian Tower4
  • Slaughterhouse4
  • Crypt3
  • Tomb of Relics2
  • Halls of the Dead2
  • Spirit Tower2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Graveyard1
  • Necropolis1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Creature Carapace

Items

  • Scroll of Town Portal2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Healing1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Scroll of Protection1
  • Scroll of Healing1

Control groups

Group 123456
Set 463 13 2 8 4 2
Used 518 268 6 114 17 12
Actions by type
Right clicks
1212
Selections
467
Control group selections
935
Control groups set
492
Build and train orders
117
Abilities
18
Basic commands
172
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
13,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,424 4:22 6,848 8:44 10,271 13:06 13,695 17:28
Army4,650
Economy1,575
Production1,110
Technology1,210
Support5,150

Partial spend: actions with unknown prices are excluded.

Undead
11,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,424 4:22 6,848 8:44 10,271 13:06 13,695 17:28
Army3,585
Economy1,725
Production1,340
Technology1,730
Support3,575
17:28 / 17:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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