Replay
  • UndeadVarg
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 4
  • UndeadKKpolo
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:18:36
Patch
2.00
Downloads
27
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 16, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

229 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 4
    1. Frost Nova level 3
    2. Dark Ritual level 1

Units

  • Acolyte13
  • Gargoyle13
  • Ghoul12
  • Frost Wyrm2

Buildings

  • Ziggurat8
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Cannibalize
  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Ghoul Frenzy

Items

  • Potion of Mana3
  • Scroll of Healing3
  • Rod of Necromancy2
  • Dust of Appearance2
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Protection1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 1234567
Set 38 11 8 5 2 2 3
Used 919 579 361 37 0 0 0
Actions by type
Right clicks
1461
Selections
518
Control group selections
1896
Control groups set
69
Build and train orders
143
Abilities
32
Basic commands
51
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
2

KKpolo (POLISHHAPPY#2720)

221 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte10
  • Ghoul10
  • Crypt Fiend6
  • Obsidian Statue4
  • Gargoyle4
  • Abomination3

Buildings

  • Ziggurat9
  • Crypt3
  • Nerubian Tower3
  • Spirit Tower3
  • Tomb of Relics2
  • Slaughterhouse2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Burrow
  • Web
  • Creature AttackLevel 3
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Disease Cloud
  • Unholy Armor

Items

  • Scroll of Town Portal3
  • Scroll of Healing3
  • Potion of Mana2
  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Orb of Corruption1

Control groups

Group 123456
Set 479 16 11 10 6 1
Used 708 377 31 110 21 8
Actions by type
Right clicks
1248
Selections
580
Control group selections
1255
Control groups set
523
Build and train orders
173
Abilities
41
Basic commands
190
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
12

Timeline

UndeadData incomplete
13,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,663 4:39 7,325 9:18 10,988 13:57 14,650 18:36
Army4,485
Economy1,425
Production1,185
Technology990
Support5,575

Partial spend: actions with unknown prices are excluded.

Undead
14,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,663 4:39 7,325 9:18 10,988 13:57 14,650 18:36
Army4,710
Economy1,200
Production1,210
Technology1,730
Support5,800
18:36 / 18:36
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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