Replay
  • UndeadDecept
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 4
vs
Game length
00:23:02
Patch
2.00
Downloads
33
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

164 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 5
    1. War Stomp level 3
    2. Endurance Aura level 2

Units

  • Troll Headhunter/Berserker19
  • Wind Rider8
  • Peon7
  • Troll Headhunter/Berserker3
  • Tauren3
  • Spirit Walker2
  • Kodo Beast1
  • Goblin Shredder1
  • Raider1

Buildings

  • Stronghold10
  • Orc Burrow7
  • Great Hall2
  • Altar of Storms1
  • Voodoo Lounge1
  • War Mill1
  • Barracks1
  • Fortress1
  • Tauren Totem1
  • Beastiary1

Upgrades

  • Berserker Upgrade
  • Reinforced DefensesLevel 2
  • Pulverize
  • War Drums Damage Increase
  • Envenomed Spears
  • Armor
  • Ensnare

Items

  • Lesser Clarity Potion7
  • Healing Salve5
  • Scroll of Speed3
  • Potion of Lesser Invulnerability2
  • Orb of Lightning1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Staff of Teleportation1

Control groups

Group 123456
Set 71 2 5 5 2 2
Used 323 3 170 104 75 63
Actions by type
Right clicks
1785
Selections
754
Control group selections
738
Control groups set
87
Build and train orders
208
Abilities
65
Basic commands
68
Item uses
11
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Decept (Decept#2676)

318 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Silence level 2

Units

  • Ghoul26
  • Obsidian Statue13
  • Acolyte11
  • Gargoyle9

Buildings

  • Ziggurat6
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Nerubian Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Strength
  • Creature Carapace

Items

  • Rod of Necromancy3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Dust of Appearance1
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123456
Set 105 21 5 2 1 4
Used 1272 955 71 246 235 205
Actions by type
Right clicks
2720
Selections
1028
Control group selections
2984
Control groups set
138
Build and train orders
218
Abilities
84
Basic commands
51
Item uses
14
Subgroup switches
0
Units removed from queue
1
Escape presses
7

Timeline

OrcData incomplete
16,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,193 5:45 8,385 11:31 12,578 17:16 16,770 23:02
Army7,130
Economy1,295
Production640
Technology3,975
Support3,730

Partial spend: actions with unknown prices are excluded.

Undead
13,480

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,193 5:45 8,385 11:31 12,578 17:16 16,770 23:02
Army7,295
Economy825
Production520
Technology920
Support3,920
23:02 / 23:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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