Replay
  • UndeadDecept
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 3
vs
Game length
00:24:38
Patch
2.00
Downloads
27
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

167 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 4
    1. War Stomp level 2
    2. Endurance Aura level 2

Units

  • Troll Headhunter/Berserker25
  • Peon7
  • Tauren5
  • Wind Rider4
  • Troll Headhunter/Berserker3
  • Kodo Beast3
  • Spirit Walker2
  • Raider1

Buildings

  • Stronghold9
  • Orc Burrow7
  • Altar of Storms1
  • Voodoo Lounge1
  • War Mill1
  • Barracks1
  • Fortress1
  • Tauren Totem1
  • Beastiary1
  • Great Hall1

Upgrades

  • Berserker Upgrade
  • Pulverize
  • Ranged WeaponsLevel 2
  • Reinforced Defenses
  • War Drums Damage Increase
  • Ensnare
  • Armor

Items

  • Lesser Clarity Potion8
  • Healing Salve6
  • Scroll of Speed5
  • Potion of Lesser Invulnerability3
  • Circlet of Nobility1
  • Orb of Lightning1
  • Scroll of Healing1

Control groups

Group 123456
Set 80 1 10 8 2 2
Used 374 0 175 107 117 77
Actions by type
Right clicks
2014
Selections
716
Control group selections
850
Control groups set
103
Build and train orders
172
Abilities
57
Basic commands
106
Item uses
13
Subgroup switches
0
Units removed from queue
7
Escape presses
0

Decept (Decept#2676)

329 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Dark RangerLevel 3
    1. Black Arrow level 2
    2. Silence level 1

Units

  • Ghoul28
  • Obsidian Statue13
  • Acolyte12
  • Gargoyle5

Buildings

  • Ziggurat7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Nerubian Tower1

Upgrades

  • Creature Carapace
  • Ghoul Frenzy
  • Destroyer Form
  • Unholy StrengthLevel 2

Items

  • Rod of Necromancy2
  • Dust of Appearance2
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Healing1
  • Circlet of Nobility1
  • Potion of Mana1

Control groups

Group 123456
Set 95 23 7 2 1 3
Used 1436 1073 62 217 257 233
Actions by type
Right clicks
2999
Selections
1213
Control group selections
3278
Control groups set
131
Build and train orders
217
Abilities
96
Basic commands
49
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

OrcData incomplete
16,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,238 6:09 8,475 12:19 12,713 18:28 16,950 24:38
Army7,575
Economy910
Production640
Technology3,560
Support4,265

Partial spend: actions with unknown prices are excluded.

Undead
13,145

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,238 6:09 8,475 12:19 12,713 18:28 16,950 24:38
Army6,835
Economy1,125
Production520
Technology920
Support3,745
24:38 / 24:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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