Replay
  • HumanMaras
    1. Archmage, level 4
    2. Mountain King, level 1
  • UndeadDecept
    1. Crypt Lord, level 5
    2. Death Knight, level 2
vs
Game length
00:13:40
Patch
2.00
Downloads
32
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Maras (MaraS#21349)

230 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant24
  • Footman19
  • Priest5
  • Rifleman4

Buildings

  • Farm6
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Staff of Teleportation1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 39 1 1 4 3
Used 517 50 425 37 7
Actions by type
Right clicks
1065
Selections
518
Control group selections
1036
Control groups set
48
Build and train orders
158
Abilities
18
Basic commands
238
Item uses
0
Subgroup switches
0
Units removed from queue
5
Escape presses
1

Decept (Decept#2676)

271 APM

Heroes

  • Crypt LordLevel 5
    1. Impale level 3
    2. Carrion Beetles level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul18
  • Acolyte11

Buildings

  • Ziggurat6
  • Tomb of Relics4
  • Haunted Gold Mine4
  • Crypt3
  • Altar of Darkness2
  • Nerubian Tower2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Ghoul Frenzy
  • Unholy StrengthLevel 2

Items

  • Scroll of Healing2
  • Wand of Negation2
  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1
  • Staff of Teleportation1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1
  • Scroll of Protection1

Control groups

Group 123456
Set 60 22 6 2 2 6
Used 574 263 98 197 218 174
Actions by type
Right clicks
1352
Selections
458
Control group selections
1524
Control groups set
98
Build and train orders
95
Abilities
34
Basic commands
61
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
9,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,586 3:25 5,173 6:50 7,759 10:15 10,345 13:40
Army4,060
Economy2,185
Production490
Technology390
Support2,095
Undead
10,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,586 3:25 5,173 6:50 7,759 10:15 10,345 13:40
Army2,160
Economy1,950
Production960
Technology1,090
Support4,185
13:40 / 13:40
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays