Replay
  • HumanMaras
    1. Archmage, level 3
    2. Mountain King, level 1
  • UndeadDecept
    1. Crypt Lord, level 5
    2. Death Knight, level 2
vs
Game length
00:11:27
Patch
2.00
Downloads
32
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Maras (MaraS#21349)

298 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant14
  • Footman13
  • Rifleman8
  • Priest3

Buildings

  • Farm6
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1
  • Arcane Tower1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration2
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 27 6 1 4 3
Used 509 433 373 24 21
Actions by type
Right clicks
1149
Selections
419
Control group selections
1360
Control groups set
41
Build and train orders
128
Abilities
24
Basic commands
210
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Decept (Decept#2676)

287 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul18
  • Acolyte14

Buildings

  • Ziggurat5
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness2
  • Nerubian Tower2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Necropolis1
  • Black Citadel1
  • Graveyard1

Upgrades

  • Ghoul Frenzy

Items

  • Potion of Mana3
  • Scroll of Healing2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Wand of Negation1
  • Scroll of Protection1

Control groups

Group 123456
Set 36 10 6 2 2 4
Used 552 187 80 167 196 168
Actions by type
Right clicks
1245
Selections
356
Control group selections
1350
Control groups set
60
Build and train orders
74
Abilities
28
Basic commands
80
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
7,860

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,211 2:51 4,423 5:43 6,634 8:35 8,845 11:27
Army3,800
Economy1,050
Production490
Technology465
Support2,055
Undead
8,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,211 2:51 4,423 5:43 6,634 8:35 8,845 11:27
Army2,160
Economy1,500
Production960
Technology945
Support3,280
11:27 / 11:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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