Replay
  • Night ElfDwieTwarze
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
  • UndeadRastin
    1. Death Knight, level 5
    2. Naga Sea Witch, level 3
    3. Lich, level 2
vs
Game length
00:17:49
Patch
2.00
Downloads
56
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

DwieTwarze (DwieTwarze#2534)

176 APM

Heroes

  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp21
  • Druid of the Talon6
  • Archer5
  • Druid of the Claw4
  • Dryad3

Buildings

  • Moon Well7
  • Tree of Eternity4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Strength of the Wild
  • Druid of the Talon Training
  • Reinforced Hides
  • Mark of the Claw
  • Mark of the Talon
  • Hardened Skin
  • Resistant Skin

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Anti-magic Potion1
  • Staff of Teleportation1

Control groups

Group 12345
Set 204 11 19 4 2
Used 415 84 223 151 175
Actions by type
Right clicks
1118
Selections
374
Control group selections
1048
Control groups set
240
Build and train orders
104
Abilities
45
Basic commands
134
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Rastin (Rastin#21786)

211 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul11
  • Acolyte9
  • Crypt Fiend9
  • Obsidian Statue4
  • Abomination3
  • Banshee2

Buildings

  • Ziggurat7
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Necropolis1
  • Nerubian Tower1
  • Temple of the Damned1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature Attack
  • Disease Cloud
  • Web
  • Banshee TrainingLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Rod of Necromancy2
  • Potion of Healing1
  • Orb of Corruption1
  • Scroll of Healing1
  • Circlet of Nobility1

Control groups

Group 123456
Set 44 9 2 3 1 1
Used 402 321 16 98 99 104
Actions by type
Right clicks
1714
Selections
531
Control group selections
1040
Control groups set
60
Build and train orders
242
Abilities
30
Basic commands
59
Item uses
15
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

Nightelf
10,770

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,905 4:27 5,810 8:54 8,715 13:21 11,620 17:49
Army2,915
Economy1,600
Production940
Technology1,840
Support3,475
Undead
11,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,905 4:27 5,810 8:54 8,715 13:21 11,620 17:49
Army5,085
Economy1,125
Production675
Technology1,265
Support3,470
17:49 / 17:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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