Replay
  • OrcOxx
    1. Far Seer, level 5
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 4
  • HumanSnow dream
    1. Paladin, level 5
    2. Blood Mage, level 4
    3. Firelord, level 3
vs
Game length
00:29:11
Patch
2.00
Downloads
52
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Oxx (Oxx#21341)

256 APM

Heroes

  • Far SeerLevel 5
    1. Feral Spirit level 3
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. Shockwave level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Raider11
  • Peon9
  • Troll Headhunter/Berserker7
  • Tauren6
  • Troll Headhunter/Berserker6
  • Spirit Walker4
  • Kodo Beast1

Buildings

  • Orc Burrow5
  • Voodoo Lounge3
  • Stronghold2
  • Beastiary2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged Weapons
  • Reinforced Defenses
  • Troll Regeneration
  • Spirit Walker TrainingLevel 2
  • Berserker Upgrade
  • PulverizeLevel 2
  • EnsnareLevel 2
  • ArmorLevel 2
  • War Drums Damage Increase

Items

  • Lesser Clarity Potion14
  • Healing Salve8
  • Scroll of Speed5
  • Scroll of Healing4
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1
  • Orb of Lightning1
  • Potion of Healing1
  • Potion of Mana1
  • Tiny Great Hall1

Control groups

Group 12345
Set 54 15 5 4 1
Used 981 546 147 244 292
Actions by type
Right clicks
2947
Selections
974
Control group selections
2210
Control groups set
79
Build and train orders
269
Abilities
165
Basic commands
583
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Snow dream (Angelxuemen#3482)

161 APM

Heroes

  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Flame Strike level 2
  • FirelordLevel 3
    1. Incinerate level 2
    2. Soul Burn level 1

Units

  • Rifleman26
  • Peasant8
  • Gryphon Rider4

Buildings

  • Farm10
  • Arcane Tower3
  • Keep2
  • Scout Tower2
  • Altar of Kings1
  • Blacksmith1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Castle1
  • Workshop1
  • Gryphon Aviary1
  • Town Hall1

Upgrades

  • GunpowderLevel 4
  • Long Rifles
  • ArmorLevel 3

Items

  • Scroll of Healing8
  • Scroll of Regeneration4
  • Scroll of Town Portal3
  • Lesser Clarity Potion2
  • Potion of Mana1
  • Potion of Healing1

Control groups

Group 1234
Set 95 11 1 1
Used 624 69 195 10
Actions by type
Right clicks
2194
Selections
1000
Control group selections
898
Control groups set
108
Build and train orders
143
Abilities
151
Basic commands
14
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

OrcData incomplete
15,940

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,985 7:17 7,970 14:35 11,955 21:53 15,940 29:11
Army6,450
Economy675
Production785
Technology1,455
Support6,575

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
15,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,985 7:17 7,970 14:35 11,955 21:53 15,940 29:11
Army6,450
Economy985
Production620
Technology1,245
Support6,040

Partial spend: actions with unknown prices are excluded.

29:11 / 29:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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