Replay
  • HumanMisterWinner
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 4
  • UndeadUgly
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dreadlord, level 3
vs
Game length
00:24:01
Patch
2.00
Downloads
26
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

MisterWinner (MisterWinner#21670)

205 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Footman14
  • Flying Machine13
  • Gryphon Rider13
  • Peasant12
  • Knight3

Buildings

  • Farm11
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Town Hall1

Upgrades

  • Animal War Training
  • Flak Cannons
  • Gunpowder
  • SwordsLevel 4
  • Storm Hammers
  • Armor

Items

  • Scroll of Regeneration2
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 190 42 52 6 2 3
Used 559 298 186 136 359 74
Actions by type
Right clicks
1607
Selections
799
Control group selections
1612
Control groups set
295
Build and train orders
202
Abilities
66
Basic commands
280
Item uses
7
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Ugly (ehMuch#1965)

237 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • DreadlordLevel 3
    1. Sleep level 1
    2. Carrion Swarm level 2

Units

  • Crypt Fiend15
  • Ghoul12
  • Banshee11
  • Obsidian Statue7
  • Acolyte6
  • Forest Troll Shadow Priest2

Buildings

  • Ziggurat7
  • Crypt3
  • Altar of Darkness2
  • Temple of the Damned2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • BackpackLevel 2
  • Destroyer Form
  • WebLevel 2
  • Ghoul Frenzy
  • Banshee TrainingLevel 2
  • Burrow
  • Creature Carapace
  • Creature Attack

Items

  • Rod of Necromancy4
  • Scroll of Town Portal2
  • Potion of Mana2
  • Orb of Corruption1

Control groups

Group 1234
Set 165 19 5 21
Used 1129 390 625 64
Actions by type
Right clicks
1729
Selections
979
Control group selections
2208
Control groups set
210
Build and train orders
309
Abilities
130
Basic commands
41
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

HumanData incomplete
13,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,746 6:00 7,493 12:00 11,239 18:00 14,985 24:01
Army7,565
Economy1,285
Production760
Technology1,060
Support2,750

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
14,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,746 6:00 7,493 12:00 11,239 18:00 14,985 24:01
Army8,160
Economy450
Production1,410
Technology1,145
Support3,820

Partial spend: actions with unknown prices are excluded.

24:01 / 24:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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