Replay
  • HumanInspired
    1. Archmage, level 2
vs
Game length
00:04:38
Patch
2.00
Downloads
41
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Inspired (Inspired#21581)

296 APM

Heroes

  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant12
  • Footman8

Buildings

  • Farm3
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 123456
Set 14 6 4 1 1 1
Used 62 29 2 135 159 193
Actions by type
Right clicks
340
Selections
207
Control group selections
580
Control groups set
27
Build and train orders
61
Abilities
9
Basic commands
128
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Snow dream (Angelxuemen#3482)

128 APM

Heroes

  • Dark RangerLevel 2
    1. Life Drain level 1
    2. Black Arrow level 1

Units

  • Peasant8
  • Footman8

Buildings

  • Farm5
  • Barracks2
  • Keep2
  • Arcane Vault2
  • Altar of Kings1
  • Scout Tower1
  • Arcane Tower1

Control groups

Group 1234
Set 19 2 1 2
Used 62 1 30 0
Actions by type
Right clicks
276
Selections
134
Control group selections
93
Control groups set
24
Build and train orders
29
Abilities
12
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
2,660

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 895 1:09 1,790 2:19 2,685 3:28 3,580 4:38
Army1,080
Economy900
Production340
Technology70
Support270
Human
3,580

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 895 1:09 1,790 2:19 2,685 3:28 3,580 4:38
Army1,080
Economy600
Production500
Technology710
Support690
4:38 / 4:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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