Replay
  • UndeadUgly
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 4
  • Night ElfSoYma
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 4
vs
Game length
00:19:17
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

Ugly (ehMuch#1965)

291 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Gargoyle26
  • Ghoul15
  • Acolyte8
  • Obsidian Statue6

Buildings

  • Ziggurat8
  • Crypt5
  • Altar of Darkness3
  • Tomb of Relics1
  • Nerubian Tower1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 4
  • Destroyer Form
  • Stone Form
  • Creature Carapace

Items

  • Scroll of Healing7
  • Rod of Necromancy4
  • Potion of Mana3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Claws of Attack +61
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 1234
Set 196 28 4 31
Used 1145 427 604 67
Actions by type
Right clicks
1798
Selections
840
Control group selections
2243
Control groups set
259
Build and train orders
278
Abilities
66
Basic commands
28
Item uses
22
Subgroup switches
0
Units removed from queue
0
Escape presses
4

SoYma (Moon1234#21867)

278 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 2
    2. Breath of Fire level 2

Units

  • Wisp27
  • Dryad15
  • Archer4
  • Druid of the Claw3
  • Goblin Shredder2

Buildings

  • Moon Well7
  • Altar of Elders2
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Ultravision
  • Abolish Magic
  • Reinforced HidesLevel 4
  • Druid of the Claw TrainingLevel 2
  • Strength of the WildLevel 2
  • Well Spring

Items

  • Lesser Clarity Potion4
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Orb of Venom2
  • Moonstone2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Teleportation1
  • Ring of Protection +31
  • Scroll of Healing1
  • Staff of Preservation1
  • Potion of Mana1

Control groups

Group 12345
Set 118 19 3 3 1
Used 1163 340 895 52 19
Actions by type
Right clicks
1489
Selections
863
Control group selections
2469
Control groups set
144
Build and train orders
155
Abilities
106
Basic commands
21
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

UndeadData incomplete
17,390

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,348 4:49 8,695 9:38 13,043 14:27 17,390 19:17
Army7,550
Economy1,050
Production1,680
Technology1,040
Support6,070

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,348 4:49 8,695 9:38 13,043 14:27 17,390 19:17
Army4,210
Economy1,960
Production820
Technology1,475
Support6,455

Partial spend: actions with unknown prices are excluded.

19:17 / 19:17
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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