Replay
  • OrcWar3Orcer0
    1. Far Seer, level 4
    2. Shadow Hunter, level 1
  • UndeadGodFather
    1. Crypt Lord, level 4
    2. Death Knight, level 1
vs
Game length
00:09:51
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by kover2177
Game breakdown

War3Orcer0 (IamNoob#21294)

274 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 3
    2. Chain Lightning level 1
  • Shadow HunterLevel 1
    1. Healing Wave level 1

Units

  • Troll Headhunter/Berserker9
  • Peon8
  • Raider6
  • Spirit Walker2

Buildings

  • Orc Burrow4
  • Stronghold2
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Tauren Totem1
  • Beastiary1
  • Great Hall1

Upgrades

  • Spirit Walker Training
  • Ensnare

Items

  • Healing Salve1
  • Lesser Clarity Potion1
  • Scroll of Speed1

Control groups

Group 1236780
Set 84 14 7 5 2 14 1
Used 195 24 51 288 56 321 377
Actions by type
Right clicks
630
Selections
521
Control group selections
1312
Control groups set
127
Build and train orders
61
Abilities
18
Basic commands
105
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
3

GodFather (ElPollitoPio#21982)

182 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 3
    2. Impale level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul11
  • Acolyte10

Buildings

  • Ziggurat5
  • Haunted Gold Mine4
  • Tomb of Relics2
  • Altar of Darkness1
  • Crypt1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1

Items

  • Potion of Mana2
  • Rod of Necromancy1
  • Sacrificial Skull1

Control groups

Group 12345
Set 245 1 2 1 9
Used 188 99 105 2 44
Actions by type
Right clicks
739
Selections
245
Control group selections
438
Control groups set
258
Build and train orders
71
Abilities
14
Basic commands
62
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Orc
6,955

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,739 2:32 3,478 5:05 5,216 7:38 6,955 10:11
Army2,685
Economy985
Production640
Technology1,330
Support1,315
Undead
5,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,739 2:32 3,478 5:05 5,216 7:38 6,955 10:11
Army1,320
Economy1,650
Production380
Technology565
Support1,725
10:11 / 10:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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