Replay
  • UndeadUgly
    1. Death Knight, level 6
    2. Lich, level 5
    3. Naga Sea Witch, level 3
  • Night ElfSoYma
    1. Firelord, level 5
    2. Pandaren Brewmaster, level 4
vs
Game length
00:20:38
Patch
2.00
Downloads
33
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by x3-DemoN
Game breakdown

Ugly (ehMuch#1965)

291 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1

Units

  • Gargoyle24
  • Acolyte14
  • Ghoul14
  • Obsidian Statue3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker2

Buildings

  • Ziggurat8
  • Crypt6
  • Haunted Gold Mine3
  • Nerubian Tower3
  • Altar of Darkness2
  • Slaughterhouse2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 3
  • Ghoul Frenzy
  • Destroyer Form
  • Creature Carapace
  • Stone Form

Items

  • Scroll of Healing5
  • Rod of Necromancy2
  • Sacrificial Skull1
  • Circlet of Nobility1
  • Potion of Healing1
  • Potion of Mana1
  • Wand of Negation1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 235 19 5 25
Used 1386 372 679 82
Actions by type
Right clicks
1936
Selections
789
Control group selections
2519
Control groups set
284
Build and train orders
233
Abilities
92
Basic commands
39
Item uses
17
Subgroup switches
0
Units removed from queue
0
Escape presses
11

SoYma (Moon1234#21867)

260 APM

Heroes

  • FirelordLevel 5
    1. Summon Lava Spawn level 3
    2. Incinerate level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp29
  • Dryad18
  • Archer3
  • Forest Troll Shadow Priest3
  • Forest Troll Berserker3
  • Druid of the Claw2
  • Goblin Sapper2
  • Hippogryph1
  • Ogre Mauler1
  • Mud Golem1

Buildings

  • Moon Well8
  • Tree of Life2
  • Ancient of Wonders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Ancient of Wind1

Upgrades

  • UltravisionLevel 2
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 2
  • Mark of the Claw
  • Strength of the WildLevel 2
  • Druid of the Talon Training
  • Backpack

Items

  • Moonstone3
  • Potion of Healing3
  • Orb of Venom2
  • Anti-magic Potion2
  • Potion of Mana2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 126 18 3 6 1
Used 1011 288 1075 56 12
Actions by type
Right clicks
1524
Selections
897
Control group selections
2442
Control groups set
154
Build and train orders
164
Abilities
77
Basic commands
31
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Undead
17,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,471 5:09 8,943 10:19 13,414 15:28 17,885 20:38
Army7,360
Economy1,950
Production1,840
Technology1,340
Support5,395
NightelfData incomplete
15,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,471 5:09 8,943 10:19 13,414 15:28 17,885 20:38
Army5,865
Economy2,420
Production790
Technology1,155
Support5,485

Partial spend: actions with unknown prices are excluded.

20:38 / 20:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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