Replay
  • Night ElfSonik
    1. Warden, level 3
    2. Naga Sea Witch, level 1
  • HumanHawK
    1. Mountain King, level 4
    2. Archmage, level 2
vs
Game length
00:09:31
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 15, 2025 by x3-DemoN
Game breakdown

Sonik (IronSonik#2342)

261 APM

Heroes

  • WardenLevel 3
    1. Shadow Strike level 2
    2. Blink level 1
  • Naga Sea WitchLevel 1
    1. Frost Arrows level 1

Units

  • Wisp16
  • Huntress5
  • Archer3
  • Goblin Shredder1
  • Dryad1

Buildings

  • Moon Well4
  • Ancient of War2
  • Ancient of Wonders2
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Lore1

Upgrades

  • Upgrade Moon Glaive

Items

  • Scroll of Healing1
  • Moonstone1

Control groups

Group 1234567
Set 23 7 13 3 2 1 1
Used 226 71 39 226 198 193 0
Actions by type
Right clicks
783
Selections
498
Control group selections
953
Control groups set
50
Build and train orders
55
Abilities
43
Basic commands
152
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
5

HawK (HawK#2797)

266 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant13
  • Rifleman6
  • Footman5
  • Priest3

Buildings

  • Farm6
  • Scout Tower5
  • Altar of Kings2
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Dust of Appearance1
  • Boots of Speed1

Control groups

Group 1234
Set 80 16 11 14
Used 353 154 213 217
Group 5678
Set 3 3 6 2
Used 147 2 24 36
Actions by type
Right clicks
706
Selections
388
Control group selections
1146
Control groups set
135
Build and train orders
64
Abilities
12
Basic commands
145
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Nightelf
5,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,461 2:25 2,923 4:50 4,384 7:16 5,845 9:41
Army1,885
Economy960
Production635
Technology420
Support1,410
Human
5,845

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,461 2:25 2,923 4:50 4,384 7:16 5,845 9:41
Army2,310
Economy975
Production670
Technology465
Support1,425
9:41 / 9:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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