Replay
  • OrcScower
    1. Blademaster, level 4
    2. Shadow Hunter, level 4
  • OrcS.o.K.o.L
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
vs
Game length
00:12:08
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 14, 2025 by kover2177
Game breakdown

Scower (scowerII#2504)

146 APM

Heroes

  • BlademasterLevel 4
    1. Mirror Image level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Peon7
  • Grunt6
  • Spirit Walker6
  • Raider4
  • Kodo Beast3

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Berserker Strength
  • Spirit Walker Training
  • Reinforced Defenses
  • ArmorLevel 2

Items

  • Healing Salve3
  • Scroll of Speed2
  • Lesser Clarity Potion1
  • Dust of Appearance1
  • Circlet of Nobility1

Control groups

Group 124567
Set 15 2 2 1 1 3
Used 107 5 5 72 79 85
Actions by type
Right clicks
626
Selections
396
Control group selections
353
Control groups set
24
Build and train orders
125
Abilities
41
Basic commands
123
Item uses
3
Subgroup switches
0
Units removed from queue
1
Escape presses
5

S.o.K.o.L (SoKoL#2317)

200 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon7
  • Grunt6
  • Spirit Walker3
  • Raider2
  • Kodo Beast1

Buildings

  • Altar of Storms4
  • Orc Burrow4
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Berserker Strength
  • Ensnare
  • Spirit Walker Training
  • Armor
  • Melee Weapons

Items

  • Healing Salve5
  • Scroll of Speed3
  • Lesser Clarity Potion3
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Potion of Mana1

Control groups

Group 123456
Set 13 5 1 3 2 1
Used 131 86 151 167 163 33
Actions by type
Right clicks
989
Selections
356
Control group selections
731
Control groups set
25
Build and train orders
72
Abilities
46
Basic commands
106
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Orc
8,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,049 3:02 4,098 6:04 6,146 9:06 8,195 12:08
Army3,855
Economy525
Production640
Technology490
Support2,685
Orc
7,765

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,049 3:02 4,098 6:04 6,146 9:06 8,195 12:08
Army2,400
Economy525
Production1,180
Technology415
Support3,245
12:08 / 12:08
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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