Replay
  • UndeadHeHaBucT1
    1. Crypt Lord, level 6
    2. Death Knight, level 4
    3. Lich, level 4
  • UndeadD3xter
    1. Lich, level 6
    2. Death Knight, level 5
    3. Dark Ranger, level 5
vs
Game length
00:31:04
Patch
2.00
Downloads
48
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 14, 2025 by Pawn
Game breakdown

HeHaBucT1 (HeHaBucT1#2373)

279 APM

Heroes

  • Crypt LordLevel 6
    1. Carrion Beetles level 2
    2. Impale level 3
    3. Locust Swarm level 1
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 1
    3. Death Pact level 1
  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2

Units

  • Crypt Fiend28
  • Ghoul19
  • Obsidian Statue9
  • Acolyte8

Buildings

  • Ziggurat8
  • Crypt3
  • Tomb of Relics3
  • Nerubian Tower3
  • Spirit Tower3
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Web
  • Creature AttackLevel 2
  • Destroyer Form

Items

  • Potion of Mana11
  • Scroll of Healing6
  • Scroll of Town Portal3
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Potion of Healing2
  • Sacrificial Skull1
  • Orb of Corruption1
  • Circlet of Nobility1

Control groups

Group 123456
Set 120 16 14 2 1 1
Used 1098 671 803 533 497 49
Actions by type
Right clicks
2946
Selections
1197
Control group selections
3651
Control groups set
154
Build and train orders
298
Abilities
168
Basic commands
174
Item uses
15
Subgroup switches
0
Units removed from queue
2
Escape presses
1

D3xter (D3xTer#21492)

278 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Dark RangerLevel 5
    1. Black Arrow level 3
    2. Silence level 2

Units

  • Crypt Fiend20
  • Obsidian Statue16
  • Acolyte12
  • Ghoul8

Buildings

  • Ziggurat10
  • Nerubian Tower3
  • Altar of Darkness2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Creature AttackLevel 3
  • Web

Items

  • Rod of Necromancy5
  • Potion of Lesser Invulnerability5
  • Scroll of Healing3
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Potion of Mana1

Control groups

Group 1234567
Set 206 164 1 71 17 4 3
Used 1270 898 0 255 191 58 40
Actions by type
Right clicks
3183
Selections
1166
Control group selections
2712
Control groups set
466
Build and train orders
356
Abilities
228
Basic commands
464
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Undead
21,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,358 7:46 10,715 15:32 16,073 23:18 21,430 31:04
Army10,100
Economy1,050
Production920
Technology1,555
Support7,805
Undead
17,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,358 7:46 10,715 15:32 16,073 23:18 21,430 31:04
Army8,460
Economy1,125
Production700
Technology1,365
Support5,945
31:04 / 31:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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