Replay
  • HumanYumiko
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanFortitude
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:14:09
Patch
2.00
Downloads
45
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 10, 2025 by Elven_Star
Game breakdown

Yumiko (HuyaYumiko#4873)

317 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant22
  • Footman11
  • Priest8
  • Spell Breaker7

Buildings

  • Farm6
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 79 27 30 20 23
Used 390 203 183 45 292
Group 6780
Set 18 4 1 1
Used 229 1 0 1
Actions by type
Right clicks
1542
Selections
885
Control group selections
1344
Control groups set
203
Build and train orders
174
Abilities
88
Basic commands
181
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Fortitude (noname#114787)

229 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant13
  • Footman9
  • Priest7
  • Spell Breaker6

Buildings

  • Farm9
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Town Hall1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 62 112 37 15
Used 123 227 140 69
Actions by type
Right clicks
1139
Selections
889
Control group selections
559
Control groups set
226
Build and train orders
151
Abilities
58
Basic commands
159
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,685

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,171 3:32 4,343 7:04 6,514 10:36 8,685 14:09
Army4,070
Economy2,035
Production820
Technology530
Support1,230
Human
7,885

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,171 3:32 4,343 7:04 6,514 10:36 8,685 14:09
Army3,450
Economy1,360
Production640
Technology390
Support2,045
14:09 / 14:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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