Replay
  • HumanDeathnote
    1. Archmage, level 10
    2. Mountain King, level 5
  • Night ElfSoYma
    1. Demon Hunter, level 7
    2. Naga Sea Witch, level 7
vs
Game length
01:16:09
Patch
2.00
Downloads
68
Shallow Grave
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

203 APM

Heroes

  • ArchmageLevel 10
    1. Blizzard level 3
    2. Brilliance Aura level 3
    3. Mass Teleport level 1
    4. Summon Water Elemental level 3
  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2

Units

  • Peasant27
  • Footman17
  • Rifleman17
  • Spell Breaker10
  • Priest9
  • Sorceress6
  • Mortar Team1

Buildings

  • Scout Tower12
  • Farm10
  • Arcane Tower4
  • Guard Tower4
  • Barracks3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Workshop1

Upgrades

  • Defend
  • Long Rifles
  • Priest Training
  • Sorceress Training
  • Swords
  • Plating
  • Magic Sentry

Items

  • Scroll of Regeneration3
  • Scroll of Town Portal3
  • Scroll of Healing3
  • Potion of Healing2
  • Potion of Lesser Invulnerability2
  • Tome of Retraining2
  • Boots of Speed1
  • Dust of Appearance1
  • Lesser Clarity Potion1
  • Ivory Tower1

Control groups

Group 123456
Set 164 13 57 46 22 7
Used 3109 34 2744 784 79 203
Actions by type
Right clicks
3741
Selections
3186
Control group selections
6953
Control groups set
309
Build and train orders
322
Abilities
260
Basic commands
529
Item uses
17
Subgroup switches
0
Units removed from queue
1
Escape presses
3

SoYma (SoYma#2943)

196 APM

Heroes

  • Demon HunterLevel 7
    1. Mana Burn level 3
    2. Evasion level 3
    3. Metamorphosis level 1
  • Naga Sea WitchLevel 7
    1. Frost Arrows level 3
    2. Forked Lightning level 3
    3. Mana Shield level 1

Units

  • Wisp19
  • Dryad15
  • Druid of the Claw10
  • Archer3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Ancient Protector9
  • Moon Well8
  • Ancient of Wonders4
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Nature's Blessing
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Strength of the Wild
  • Well Spring

Items

  • Potion of Lesser Invulnerability3
  • Scroll of Healing2
  • Lesser Clarity Potion2
  • Anti-magic Potion2
  • Moonstone2
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Potion of Mana1
  • Orb of Venom1
  • Tome of Retraining1
  • Dust of Appearance1

Control groups

Group 12345
Set 342 41 8 7 1
Used 3537 2337 1260 77 15
Actions by type
Right clicks
4588
Selections
1971
Control group selections
7226
Control groups set
399
Build and train orders
264
Abilities
297
Basic commands
63
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

Human
20,485

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,121 19:02 10,243 38:04 15,364 57:06 20,485 76:09
Army10,255
Economy2,410
Production1,100
Technology1,155
Support5,565
Nightelf
14,880

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,121 19:02 10,243 38:04 15,364 57:06 20,485 76:09
Army5,555
Economy1,140
Production820
Technology1,000
Support6,365
76:09 / 76:09
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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