Replay
  • Night ElfSonik
    1. Keeper of the Grove, level 6
    2. Demon Hunter, level 4
  • UndeadLucifer
    1. Death Knight, level 6
    2. Lich, level 5
vs
Game length
00:22:47
Patch
2.00
Downloads
103
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

256 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Thorns Aura level 3
    2. Entangling Roots level 3
  • Demon HunterLevel 4
    1. Mana Burn level 2
    2. Evasion level 2

Units

  • Wisp19
  • Hippogryph10
  • Archer6
  • Druid of the Claw6
  • Goblin Sapper5
  • Goblin Shredder4
  • Dryad2

Buildings

  • Moon Well4
  • Ancient of Lore2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient Protector1

Upgrades

  • UltravisionLevel 2
  • Improved Bows
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Well Spring
  • Strength of the Wild
  • Mark of the ClawLevel 2
  • Nature's Blessing

Items

  • Lesser Clarity Potion9
  • Anti-magic Potion3
  • Orb of Venom2
  • Staff of Teleportation1
  • Boots of Speed1
  • Staff of Preservation1
  • Tome of Retraining1

Control groups

Group 123456
Set 85 20 12 3 2 1
Used 184 391 297 238 153 178
Actions by type
Right clicks
1794
Selections
1680
Control group selections
1441
Control groups set
123
Build and train orders
163
Abilities
151
Basic commands
395
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Lucifer (Lucifer#34735)

294 APM

Heroes

  • Death KnightLevel 6
    1. Death Coil level 3
    2. Unholy Aura level 3
  • LichLevel 5
    1. Frost Nova level 2
    2. Dark Ritual level 3

Units

  • Acolyte24
  • Ghoul20
  • Gargoyle11
  • Frost Wyrm2

Buildings

  • Ziggurat8
  • Crypt2
  • Graveyard2
  • Black Citadel2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Spirit Tower1
  • Boneyard1
  • Haunted Gold Mine1

Upgrades

  • Cannibalize
  • Creature AttackLevel 3

Items

  • Rod of Necromancy7
  • Orb of Corruption7
  • Wand of Negation3
  • Potion of Mana3
  • Sacrificial Skull2
  • Dust of Appearance1
  • Scroll of Town Portal1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 548 48 6 3 11 1
Used 853 140 35 461 410 178
Actions by type
Right clicks
2304
Selections
1083
Control group selections
2077
Control groups set
617
Build and train orders
174
Abilities
60
Basic commands
286
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
10

Timeline

NightelfData incomplete
13,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,225 5:41 8,450 11:23 12,675 17:05 16,900 22:47
Army6,775
Economy1,140
Production940
Technology1,050
Support3,785

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
16,900

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,225 5:41 8,450 11:23 12,675 17:05 16,900 22:47
Army5,095
Economy2,025
Production730
Technology1,215
Support7,835

Partial spend: actions with unknown prices are excluded.

22:47 / 22:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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