Replay
  • UndeadVarg
    1. Dreadlord, level 5
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:13:49
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

174 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 1
    2. Carrion Swarm level 3
    3. Vampiric Aura level 1

Units

  • Ghoul29
  • Acolyte17

Buildings

  • Ziggurat7
  • Haunted Gold Mine6
  • Spirit Tower4
  • Crypt3
  • Tomb of Relics3
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1

Upgrades

  • Cannibalize
  • Unholy Strength

Items

  • Sacrificial Skull1
  • Rod of Necromancy1
  • Boots of Speed1
  • Scroll of Town Portal1

Control groups

Group 1234567
Set 30 3 3 5 2 2 2
Used 360 197 128 21 0 0 0
Actions by type
Right clicks
852
Selections
426
Control group selections
706
Control groups set
47
Build and train orders
157
Abilities
28
Basic commands
107
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Arek (arek#2306)

129 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant18
  • Footman9
  • Rifleman4
  • Priest3

Buildings

  • Farm8
  • Scout Tower3
  • Arcane Tower3
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Lumber Harvesting
  • Long Rifles

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 1234560
Set 51 4 5 1 2 2 5
Used 154 15 16 127 112 7 9
Actions by type
Right clicks
739
Selections
306
Control group selections
440
Control groups set
70
Build and train orders
117
Abilities
21
Basic commands
12
Item uses
1
Subgroup switches
0
Units removed from queue
1
Escape presses
5

Timeline

UndeadData incomplete
10,665

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,666 3:27 5,333 6:54 7,999 10:21 10,665 13:49
Army3,480
Economy2,850
Production780
Technology1,000
Support2,555

Partial spend: actions with unknown prices are excluded.

Human
6,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,666 3:27 5,333 6:54 7,999 10:21 10,665 13:49
Army2,440
Economy1,350
Production640
Technology605
Support1,520
13:49 / 13:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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