Replay
  • UndeadRastin
    1. Death Knight, level 5
    2. Lich, level 3
    3. Dark Ranger, level 3
vs
Game length
00:20:18
Patch
2.00
Downloads
29
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

182 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Troll Headhunter/Berserker19
  • Peon7
  • Raider7
  • Troll Headhunter/Berserker6
  • Kodo Beast3

Buildings

  • Stronghold7
  • Orc Burrow5
  • Altar of Storms1
  • Voodoo Lounge1
  • War Mill1
  • Barracks1
  • Fortress1
  • Beastiary1
  • Great Hall1

Upgrades

  • Ensnare
  • Berserker Upgrade
  • War Drums Damage Increase
  • Reinforced Defenses
  • Ranged Weapons
  • Armor

Items

  • Lesser Clarity Potion7
  • Healing Salve4
  • Scroll of Speed4
  • Potion of Lesser Invulnerability2
  • Potion of Mana2
  • Circlet of Nobility1
  • Orb of Lightning1
  • Dust of Appearance1
  • Scroll of Healing1

Control groups

Group 123456
Set 94 11 12 2 2 2
Used 262 16 167 94 127 96
Actions by type
Right clicks
1736
Selections
675
Control group selections
762
Control groups set
123
Build and train orders
162
Abilities
63
Basic commands
105
Item uses
5
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Rastin (Rastin#21786)

200 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1
  • Dark RangerLevel 3
    1. Silence level 1
    2. Black Arrow level 2

Units

  • Ghoul19
  • Acolyte14
  • Obsidian Statue10
  • Crypt Fiend7
  • Abomination1
  • Meatwagon1

Buildings

  • Ziggurat5
  • Haunted Gold Mine2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Slaughterhouse1
  • Black Citadel1
  • Necropolis1
  • Sacrificial Pit1

Upgrades

  • Ghoul Frenzy
  • Unholy Strength
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 62 10 1 2 1 1
Used 378 283 32 92 80 86
Actions by type
Right clicks
1974
Selections
672
Control group selections
951
Control groups set
77
Build and train orders
202
Abilities
53
Basic commands
67
Item uses
4
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

OrcData incomplete
13,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,331 5:04 6,663 10:09 9,994 15:13 13,325 20:18
Army5,400
Economy910
Production505
Technology2,830
Support3,680

Partial spend: actions with unknown prices are excluded.

Undead
12,340

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,331 5:04 6,663 10:09 9,994 15:13 13,325 20:18
Army6,255
Economy1,725
Production595
Technology945
Support2,820
20:18 / 20:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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