Replay
  • UndeadVarg
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
  • UndeadKKpolo
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:16:26
Patch
2.00
Downloads
36
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

Varg (VARG#22958)

195 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul14
  • Acolyte12
  • Crypt Fiend7
  • Obsidian Statue4
  • Abomination1

Buildings

  • Ziggurat9
  • Crypt2
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Spirit Tower2
  • Necropolis2
  • Slaughterhouse2
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 4
  • Burrow
  • Web
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Scroll of Healing2
  • Sacrificial Skull1
  • Rod of Necromancy1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 1234567
Set 35 9 5 4 1 1 1
Used 571 361 217 70 0 0 0
Actions by type
Right clicks
1019
Selections
530
Control group selections
1219
Control groups set
56
Build and train orders
181
Abilities
41
Basic commands
76
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

KKpolo (POLISHHAPPY#2720)

209 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte10
  • Crypt Fiend7
  • Obsidian Statue5
  • Ghoul3

Buildings

  • Ziggurat6
  • Slaughterhouse5
  • Crypt2
  • Black Citadel2
  • Graveyard1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Spirit Tower1
  • Boneyard1
  • Haunted Gold Mine1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Destroyer FormLevel 2

Items

  • Potion of Healing2
  • Rod of Necromancy1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Orb of Corruption1

Control groups

Group 12456
Set 337 12 8 5 3
Used 626 405 96 29 17
Actions by type
Right clicks
1105
Selections
439
Control group selections
1173
Control groups set
365
Build and train orders
93
Abilities
31
Basic commands
142
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
12,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,219 4:06 6,438 8:13 9,656 12:19 12,875 16:26
Army4,225
Economy1,800
Production1,040
Technology1,385
Support4,425

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
9,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,219 4:06 6,438 8:13 9,656 12:19 12,875 16:26
Army2,865
Economy975
Production1,430
Technology1,365
Support2,995

Partial spend: actions with unknown prices are excluded.

16:26 / 16:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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