Replay
  • HumanZłocistyKodo
    1. Mountain King, level 4
    2. Blood Mage, level 3
    3. Paladin, level 2
  • UndeadKKpolo
    1. Crypt Lord, level 4
    2. Death Knight, level 3
    3. Lich, level 1
vs
Game length
00:18:00
Patch
2.00
Downloads
35
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

ZłocistyKodo (ZłocistyKodo#2973)

111 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • Blood MageLevel 3
    1. Siphon Mana level 1
    2. Flame Strike level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Flying Machine11
  • Peasant8
  • Footman6
  • Knight5

Buildings

  • Farm8
  • Barracks2
  • Altar of Kings1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Workshop1
  • Lumber Mill1
  • Town Hall1

Upgrades

  • SwordsLevel 2
  • Plating
  • Animal War Training

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion3
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Potion of Mana1
  • Mechanical Critter1
  • Staff of Sanctuary1
  • Scroll of Town Portal1

Control groups

Group 123
Set 36 6 1
Used 387 51 24
Actions by type
Right clicks
973
Selections
299
Control group selections
462
Control groups set
43
Build and train orders
80
Abilities
55
Basic commands
32
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

KKpolo (POLISHHAPPY#2720)

221 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Acolyte13
  • Ghoul9
  • Gargoyle5
  • Obsidian Statue2
  • Abomination2

Buildings

  • Ziggurat6
  • Crypt3
  • Tomb of Relics2
  • Nerubian Tower2
  • Spirit Tower2
  • Slaughterhouse2
  • Altar of Darkness1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 3
  • Creature Carapace
  • Destroyer Form
  • Disease CloudLevel 2
  • Burrow
  • Web
  • Unholy Armor

Items

  • Potion of Mana4
  • Rod of Necromancy2
  • Scroll of Town Portal2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Circlet of Nobility1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 12456
Set 480 16 8 9 2
Used 727 443 89 38 10
Actions by type
Right clicks
1349
Selections
448
Control group selections
1307
Control groups set
515
Build and train orders
124
Abilities
50
Basic commands
121
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
8,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,108 4:30 6,215 9:00 9,323 13:30 12,430 18:00
Army3,135
Economy985
Production640
Technology765
Support3,215
UndeadData incomplete
12,430

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,108 4:30 6,215 9:00 9,323 13:30 12,430 18:00
Army2,835
Economy1,425
Production1,210
Technology1,485
Support5,475

Partial spend: actions with unknown prices are excluded.

18:00 / 18:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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