Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 3
  • UndeadUgly
    1. Lich, level 4
    2. Death Knight, level 2
vs
Game length
00:12:05
Patch
2.00
Downloads
36
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

HawK (HawK#2797)

260 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant14
  • Rifleman7
  • Footman6
  • Priest4
  • Goblin Shredder1
  • Sorceress1

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1
  • Arcane Sanctum1
  • Town Hall1

Upgrades

  • Gunpowder
  • Long Rifles
  • Priest Training
  • Armor

Items

  • Boots of Speed1
  • Lesser Clarity Potion1
  • Scroll of Regeneration1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 76 18 11 15
Used 352 173 180 226
Group 5678
Set 3 1 7 2
Used 197 11 28 35
Actions by type
Right clicks
790
Selections
563
Control group selections
1202
Control groups set
133
Build and train orders
99
Abilities
14
Basic commands
179
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ugly (ehMuch#1965)

257 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Dark Ritual level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul17
  • Acolyte9
  • Obsidian Statue2

Buildings

  • Ziggurat6
  • Crypt4
  • Altar of Darkness4
  • Haunted Gold Mine3
  • Halls of the Dead2
  • Slaughterhouse2
  • Tomb of Relics1
  • Nerubian Tower1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Ghoul FrenzyLevel 2
  • Destroyer Form

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Staff of Teleportation1
  • Scroll of Healing1
  • Orb of Corruption1

Control groups

Group 1234
Set 138 5 4 23
Used 552 141 309 54
Actions by type
Right clicks
1018
Selections
465
Control group selections
1056
Control groups set
170
Build and train orders
115
Abilities
33
Basic commands
63
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
8,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,356 3:01 4,713 6:02 7,069 9:03 9,425 12:05
Army3,315
Economy1,435
Production490
Technology1,175
Support2,010
UndeadData incomplete
9,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,356 3:01 4,713 6:02 7,069 9:03 9,425 12:05
Army2,440
Economy1,575
Production1,800
Technology1,240
Support2,370

Partial spend: actions with unknown prices are excluded.

12:05 / 12:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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