Replay
  • Night ElfSonik
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
  • Night ElfJens
    1. Keeper of the Grove, level 5
    2. Naga Sea Witch, level 4
    3. Priestess of the Moon, level 4
vs
Game length
00:17:47
Patch
2.00
Downloads
38
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 9, 2025 by kover2177
Game breakdown

Sonik (IronSonik#2342)

307 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp18
  • Archer12
  • Druid of the Claw8
  • Ice Troll Berserker3
  • Dryad3
  • Goblin Shredder2
  • Ogre Mauler1
  • Mud Golem1
  • Hippogryph1
  • Faerie Dragon1

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Improved Bows
  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Marksmanship
  • Reinforced HidesLevel 3
  • Mark of the Claw
  • Abolish MagicLevel 2
  • Strength of the WildLevel 2

Items

  • Potion of Lesser Invulnerability3
  • Anti-magic Potion2
  • Staff of Preservation1
  • Scroll of Healing1
  • Orb of Venom1

Control groups

Group 123456
Set 63 20 5 3 2 2
Used 637 544 97 294 185 220
Actions by type
Right clicks
1449
Selections
1245
Control group selections
1977
Control groups set
95
Build and train orders
136
Abilities
95
Basic commands
351
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Jens (mayhem#12806)

337 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 4
    1. Trueshot Aura level 2
    2. Scout level 2

Units

  • Wisp40
  • Archer8
  • Druid of the Claw8
  • Dryad4
  • Goblin Shredder3
  • Ice Troll Berserker2

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient Protector2
  • Ancient of War1
  • Tree of Ages1
  • Tree of Life1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Ultravision
  • Nature's Blessing
  • Well Spring
  • Strength of the WildLevel 3
  • Mark of the ClawLevel 2
  • Reinforced HidesLevel 2

Items

  • Lesser Clarity Potion12
  • Scroll of Healing8
  • Staff of Preservation3
  • Orb of Venom3
  • Potion of Mana2

Control groups

Group 12345
Set 211 4 299 21 28
Used 763 0 535 291 128
Group 67890
Set 9 12 9 3 1
Used 104 0 0 0 12
Actions by type
Right clicks
1782
Selections
1078
Control group selections
1833
Control groups set
597
Build and train orders
190
Abilities
117
Basic commands
285
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
13,335

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,326 4:26 8,653 8:53 12,979 13:20 17,305 17:47 U U U
Army6,280
Economy1,420
Production790
Technology925
Support3,920

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
17,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,326 4:26 8,653 8:53 12,979 13:20 17,305 17:47 U U
Army5,275
Economy2,740
Production820
Technology1,000
Support7,470

Partial spend: actions with unknown prices are excluded.

17:47 / 17:47
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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