Replay
  • UndeadVarg
    1. Death Knight, level 2
vs
Game length
00:05:04
Patch
2.00
Downloads
24
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 8, 2025 by kover2177
Game breakdown

DwieTwarze (DwieTwarze#2534)

211 APM

Heroes

  • Demon HunterLevel 2
    1. Immolation level 1
    2. Mana Burn level 1

Units

  • Wisp13
  • Archer5

Buildings

  • Moon Well4
  • Hunter's Hall2
  • Altar of Elders1
  • Ancient of War1
  • Ancient of Wonders1
  • Tree of Ages1
  • Tree of Eternity1

Control groups

Group 12345
Set 54 2 22 2 3
Used 66 10 112 159 147
Actions by type
Right clicks
320
Selections
84
Control group selections
494
Control groups set
83
Build and train orders
34
Abilities
9
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Varg (VARG#22958)

197 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul7
  • Acolyte5

Buildings

  • Ziggurat3
  • Crypt2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy1

Control groups

Group 1234567
Set 12 2 3 4 1 1 1
Used 193 125 89 51 0 0 0
Actions by type
Right clicks
332
Selections
93
Control group selections
458
Control groups set
24
Build and train orders
42
Abilities
8
Basic commands
20
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Nightelf
3,640

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 910 1:16 1,820 2:32 2,730 3:48 3,640 5:04
Army650
Economy780
Production330
Technology650
Support1,230
Undead
3,060

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 910 1:16 1,820 2:32 2,730 3:48 3,640 5:04
Army840
Economy375
Production580
Technology320
Support945
5:04 / 5:04
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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