Replay
  • Night ElfGlare
    1. Demon Hunter, level 4
    2. Pandaren Brewmaster, level 4
  • UndeadVarg
    1. Death Knight, level 3
    2. Lich, level 2
vs
Game length
00:14:01
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 8, 2025 by kover2177
Game breakdown

Glare (Glare#2264)

218 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 1
    2. Mana Burn level 2
    3. Evasion level 1
  • Pandaren BrewmasterLevel 4
    1. Drunken Haze level 2
    2. Breath of Fire level 2

Units

  • Wisp19
  • Dryad10
  • Archer4
  • Druid of the Claw3
  • Goblin Sapper1

Buildings

  • Moon Well5
  • Altar of Elders2
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Reinforced Hides
  • Abolish Magic
  • Ultravision

Items

  • Potion of Mana2
  • Boots of Speed1
  • Orb of Venom1
  • Staff of Preservation1
  • Moonstone1
  • Lesser Clarity Potion1

Control groups

Group 123
Set 446 4 5
Used 405 201 114
Actions by type
Right clicks
1044
Selections
453
Control group selections
720
Control groups set
455
Build and train orders
98
Abilities
52
Basic commands
163
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Varg (VARG#22958)

203 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Gargoyle16
  • Acolyte13
  • Ghoul8

Buildings

  • Ziggurat10
  • Crypt4
  • Spirit Tower2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Black Citadel1
  • Necropolis1
  • Boneyard1

Upgrades

  • Creature Attack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Scroll of Healing1
  • Orb of Corruption1
  • Potion of Mana1
  • Wand of Negation1

Control groups

Group 1234567
Set 22 20 2 4 2 2 2
Used 574 384 178 32 8 0 0
Actions by type
Right clicks
969
Selections
391
Control group selections
1176
Control groups set
54
Build and train orders
93
Abilities
28
Basic commands
34
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Nightelf
8,830

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,655 3:30 5,310 7:00 7,965 10:30 10,620 14:01
Army2,950
Economy1,480
Production820
Technology750
Support2,830
Undead
10,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,655 3:30 5,310 7:00 7,965 10:30 10,620 14:01
Army3,760
Economy1,425
Production1,130
Technology1,035
Support3,270
14:01 / 14:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays