Replay
  • HumanOli
    1. Archmage, level 4
    2. Mountain King, level 2
vs
Game length
00:15:52
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 8, 2025 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

168 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Thunder Clap level 1

Units

  • Peasant26
  • Footman15
  • Rifleman12
  • Priest3
  • Sorceress2

Buildings

  • Farm8
  • Scout Tower5
  • Guard Tower3
  • Barracks2
  • Arcane Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Defend
  • Long Rifles
  • Gunpowder
  • Priest Training

Items

  • Scroll of Regeneration1

Control groups

Group 12345
Set 44 8 2 1 3
Used 206 41 204 182 147
Actions by type
Right clicks
1041
Selections
457
Control group selections
780
Control groups set
58
Build and train orders
113
Abilities
22
Basic commands
111
Item uses
0
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Bladestorm (Polish player) (Bladestorm#21464)

163 APM

Heroes

  • BlademasterLevel 6
    1. Mirror Image level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 4
    1. Healing Wave level 2
    2. Hex level 2

Units

  • Peon27
  • Raider11
  • Shaman8
  • Troll Headhunter/Berserker6
  • Grunt5
  • Kodo Beast1

Buildings

  • Orc Burrow7
  • Voodoo Lounge2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Spirit Lodge1
  • Great Hall1
  • Fortress1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Ensnare
  • Berserker Strength
  • Shaman Training

Items

  • Healing Salve2
  • Circlet of Nobility1
  • Scroll of Speed1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 77 16 10 5 3 3
Used 245 24 70 95 77 77
Actions by type
Right clicks
1004
Selections
522
Control group selections
588
Control groups set
114
Build and train orders
142
Abilities
61
Basic commands
99
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Human
10,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,804 3:58 5,608 7:56 8,411 11:54 11,215 15:52
Army5,200
Economy2,335
Production800
Technology895
Support1,480
Orc
11,215

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,804 3:58 5,608 7:56 8,411 11:54 11,215 15:52
Army5,085
Economy2,410
Production655
Technology815
Support2,250
15:52 / 15:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays