Replay
  • HumanOli
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanSapphireEyes
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:10:48
Patch
2.00
Downloads
26
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 8, 2025 by kover2177
Game breakdown

Oli (r0zkurwiator#2907)

179 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant14
  • Footman9
  • Priest6

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Arcane Tower1

Upgrades

  • Priest Training
  • Defend

Items

  • Scroll of Healing1

Control groups

Group 12345
Set 24 8 1 1 2
Used 124 37 192 184 110
Actions by type
Right clicks
756
Selections
262
Control group selections
647
Control groups set
36
Build and train orders
79
Abilities
9
Basic commands
107
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

SapphireEyes (SapphireEyes#2466)

118 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant19
  • Footman6
  • Rifleman4
  • Spell Breaker1

Buildings

  • Farm7
  • Arcane Sanctum3
  • Altar of Kings2
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Long Rifles

Items

  • Scroll of Town Portal2
  • Scroll of Regeneration1

Control groups

Group 1
Set 15
Used 53
Actions by type
Right clicks
783
Selections
288
Control group selections
53
Control groups set
15
Build and train orders
77
Abilities
7
Basic commands
3
Item uses
0
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Timeline

Human
5,245

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,675 2:42 3,350 5:24 5,025 8:06 6,700 10:48
Army2,025
Economy1,050
Production640
Technology540
Support990
Human
6,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,675 2:42 3,350 5:24 5,025 8:06 6,700 10:48
Army1,845
Economy1,810
Production970
Technology465
Support1,610
10:48 / 10:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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