Replay
  • HumanSharky
    1. Archmage, level 5
    2. Mountain King, level 4
  • UndeadBiGMurphY
    1. Crypt Lord, level 4
    2. Death Knight, level 2
vs
Game length
00:14:45
Patch
2.00
Downloads
50
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 7, 2025 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

182 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant11
  • Footman10
  • Rifleman9
  • Priest6
  • Sorceress1

Buildings

  • Farm7
  • Scout Tower7
  • Arcane Tower7
  • Arcane Vault4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Boots of Speed2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 1235
Set 42 10 8 4
Used 254 161 64 72
Actions by type
Right clicks
927
Selections
568
Control group selections
551
Control groups set
64
Build and train orders
141
Abilities
21
Basic commands
303
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
5

BiGMurphY (BiGMurphY#2467)

162 APM

Heroes

  • Crypt LordLevel 4
    1. Carrion Beetles level 2
    2. Impale level 2
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul20
  • Acolyte8
  • Obsidian Statue3
  • Crypt Fiend1

Buildings

  • Ziggurat8
  • Haunted Gold Mine3
  • Crypt2
  • Altar of Darkness2
  • Nerubian Tower2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Spirit Tower1
  • Necropolis1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Unholy Armor
  • Ghoul Frenzy
  • Destroyer Form

Items

  • Potion of Mana3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1236789
Set 37 5 2 1 1 2 3
Used 246 34 86 3 58 23 47
Actions by type
Right clicks
1192
Selections
363
Control group selections
497
Control groups set
51
Build and train orders
96
Abilities
29
Basic commands
37
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
9,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,488 3:41 4,975 7:22 7,463 11:03 9,950 14:45
Army4,160
Economy825
Production490
Technology885
Support2,750
Undead
9,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,488 3:41 4,975 7:22 7,463 11:03 9,950 14:45
Army3,215
Economy1,500
Production900
Technology1,165
Support3,170
14:45 / 14:45
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays