Replay
  • UndeadBiGMurphY
    1. Death Knight, level 5
    2. Lich, level 5
    3. Dark Ranger, level 6
  • OrcWoodyWood
    1. Blademaster, level 10
vs
Game length
00:47:14
Patch
2.00
Downloads
57
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 7, 2025 by kover2177
Game breakdown

BiGMurphY (BiGMurphY#2467)

199 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Dark RangerLevel 6
    1. Silence level 3
    2. Black Arrow level 2
    3. Life Drain level 1

Units

  • Acolyte34
  • Obsidian Statue11
  • Frost Wyrm11
  • Ghoul9
  • Crypt Fiend8
  • Meatwagon2
  • Abomination1

Buildings

  • Ziggurat18
  • Nerubian Tower6
  • Spirit Tower6
  • Haunted Gold Mine5
  • Necropolis3
  • Crypt2
  • Graveyard2
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1
  • Sacrificial Pit1

Upgrades

  • Destroyer Form
  • Ghoul Frenzy
  • Creature CarapaceLevel 3
  • Web
  • Burrow
  • Creature AttackLevel 3
  • Freezing Breath

Items

  • Rod of Necromancy2
  • Sacrificial Skull2
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Healing1

Control groups

Group 12345
Set 50 36 9 1 1
Used 1169 1147 460 2 1
Group 6789
Set 1 1 1 4
Used 11 101 31 62
Actions by type
Right clicks
4581
Selections
1165
Control group selections
2984
Control groups set
104
Build and train orders
287
Abilities
130
Basic commands
31
Item uses
14
Subgroup switches
0
Units removed from queue
0
Escape presses
6

WoodyWood (WoodyWood#21330)

126 APM

Heroes

  • BlademasterLevel 10
    1. Wind Walk level 3
    2. Mirror Image level 3
    3. Bladestorm level 1
    4. Critical Strike level 3

Units

  • Peon17
  • Troll Batrider9
  • Tauren3
  • Spirit Walker2
  • Goblin Shredder1

Buildings

  • Watch Tower54
  • Beastiary8
  • Orc Burrow7
  • Voodoo Lounge3
  • Tauren Totem2
  • Altar of Storms1
  • War Mill1
  • Stronghold1
  • Fortress1

Upgrades

  • Reinforced Defenses
  • Spirit Walker TrainingLevel 3
  • Spiked BarricadesLevel 2
  • Pulverize
  • Liquid Fire
  • Armor
  • Ranged Weapons

Items

  • Lesser Clarity Potion14
  • Healing Salve9
  • Potion of Lesser Invulnerability8
  • Potion of Mana7
  • Scroll of Town Portal5
  • Tiny Great Hall4
  • Dust of Appearance3
  • Scroll of Speed2
  • Staff of Teleportation2
  • Potion of Healing2
  • Boots of Speed1
  • Orb of Lightning1

Control groups

Group 12356
Set 19 21 12 12 1
Used 293 0 150 59 34
Actions by type
Right clicks
3659
Selections
931
Control group selections
536
Control groups set
65
Build and train orders
406
Abilities
122
Basic commands
12
Item uses
13
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Timeline

Undead
23,405

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,093 11:48 12,185 23:37 18,278 35:25 24,370 47:14
Army9,935
Economy4,350
Production945
Technology2,615
Support5,560
OrcData incomplete
24,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,093 11:48 12,185 23:37 18,278 35:25 24,370 47:14
Army3,045
Economy1,275
Production1,610
Technology890
Support17,550

Partial spend: actions with unknown prices are excluded.

47:14 / 47:14
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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