Replay
  • UndeadPink
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
    3. Paladin, level 6
vs
Game length
00:19:54
Patch
2.00
Downloads
29
Secret Valley 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 1, 2025 by kover2177
Game breakdown

Pink (guhi#11801)

304 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Ghoul21
  • Acolyte20
  • Crypt Fiend18
  • Obsidian Statue7

Buildings

  • Ziggurat8
  • Crypt6
  • Altar of Darkness3
  • Tomb of Relics2
  • Nerubian Tower1
  • Graveyard1
  • Halls of the Dead1
  • Necropolis1
  • Slaughterhouse1
  • Spirit Tower1
  • Black Citadel1

Upgrades

  • Creature AttackLevel 2
  • Burrow
  • Web
  • Creature CarapaceLevel 2
  • Destroyer Form
  • Ghoul Frenzy

Items

  • Potion of Mana4
  • Rod of Necromancy3
  • Wand of Negation2
  • Potion of Healing2
  • Scroll of Healing2
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 105 14 4 3 2
Used 902 463 778 171 207
Actions by type
Right clicks
1691
Selections
1048
Control group selections
2521
Control groups set
128
Build and train orders
230
Abilities
72
Basic commands
248
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

244 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 6
    1. Holy Light level 3
    2. Devotion Aura level 1
    3. Divine Shield level 2

Units

  • Peasant26
  • Footman14
  • Gryphon Rider9
  • Flying Machine5
  • Knight4

Buildings

  • Farm11
  • Scout Tower3
  • Arcane Tower2
  • Gryphon Aviary2
  • Workshop2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Vault1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • ArmorLevel 2
  • Flak Cannons
  • Animal War Training
  • Storm Hammers
  • Flying Machine Bombs

Items

  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 123456
Set 121 18 15 26 20 6
Used 706 100 43 733 93 203
Actions by type
Right clicks
1380
Selections
815
Control group selections
1878
Control groups set
206
Build and train orders
206
Abilities
35
Basic commands
232
Item uses
4
Subgroup switches
0
Units removed from queue
3
Escape presses
4

Timeline

Undead
18,310

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,578 4:58 9,155 9:57 13,733 14:55 18,310 19:54
Army7,790
Economy1,725
Production1,880
Technology1,240
Support5,675
Human
14,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,578 4:58 9,155 9:57 13,733 14:55 18,310 19:54
Army5,890
Economy2,335
Production900
Technology1,350
Support3,745
19:54 / 19:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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