Replay
  • Night ElfZpanzzzzz
    1. Keeper of the Grove, level 5
    2. Pandaren Brewmaster, level 4
  • OrcOxx
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
vs
Game length
00:16:37
Patch
2.00
Downloads
26
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Nov 1, 2025 by kover2177
Game breakdown

Zpanzzzzz (RaynaCruz#1385)

271 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Pandaren BrewmasterLevel 4
    1. Breath of Fire level 2
    2. Drunken Haze level 2

Units

  • Wisp33
  • Dryad6
  • Druid of the Claw6
  • Huntress3
  • Archer1
  • Chimaera1

Buildings

  • Moon Well6
  • Ancient of Wonders3
  • Altar of Elders2
  • Ancient of Lore2
  • Tree of Eternity2
  • Chimaera Roost2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Ages1
  • Ancient Protector1

Upgrades

  • Nature's Blessing
  • Ultravision
  • Abolish Magic
  • Reinforced Hides
  • Druid of the Claw TrainingLevel 3
  • Strength of the Wild
  • Mark of the Claw

Items

  • Lesser Clarity Potion3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Scroll of Healing1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 54 3 2 5 8
Used 843 365 410 443 66
Actions by type
Right clicks
1157
Selections
556
Control group selections
2127
Control groups set
72
Build and train orders
135
Abilities
95
Basic commands
276
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
18

Oxx (Oxx#21341)

271 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Grunt11
  • Peon9
  • Spirit Walker6
  • Raider6
  • Kodo Beast4
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Voodoo Lounge2
  • Great Hall2
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Berserker Strength
  • EnsnareLevel 2
  • Spirit Walker Training
  • Reinforced DefensesLevel 2
  • ArmorLevel 2
  • Backpack

Items

  • Lesser Clarity Potion7
  • Healing Salve6
  • Scroll of Healing4
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 10 14 12 2 1
Used 492 374 266 155 285
Actions by type
Right clicks
1749
Selections
510
Control group selections
1572
Control groups set
39
Build and train orders
173
Abilities
121
Basic commands
266
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

NightelfData incomplete
12,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,246 4:09 6,493 8:18 9,739 12:27 12,985 16:37
Army3,445
Economy2,320
Production1,100
Technology1,255
Support4,030

Partial spend: actions with unknown prices are excluded.

OrcData incomplete
12,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,246 4:09 6,493 8:18 9,739 12:27 12,985 16:37
Army5,605
Economy1,445
Production820
Technology540
Support4,575

Partial spend: actions with unknown prices are excluded.

16:37 / 16:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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