Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Mountain King, level 3
  • HumanYumiko
    1. Archmage, level 3
    2. Mountain King, level 4
vs
Game length
00:12:34
Patch
2.00
Downloads
36
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 31, 2025 by kover2177
Game breakdown

Fortitude (noname#114787)

229 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Footman5
  • Priest5
  • Spell Breaker5

Buildings

  • Farm9
  • Arcane Vault2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Scout Tower1
  • Arcane Tower1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Circlet of Nobility1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 1234
Set 60 88 56 18
Used 148 183 112 86
Actions by type
Right clicks
941
Selections
763
Control group selections
529
Control groups set
222
Build and train orders
117
Abilities
49
Basic commands
98
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Yumiko (HuyaYumiko#4873)

325 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 3
    2. Bash level 1

Units

  • Peasant29
  • Priest11
  • Footman9
  • Spell Breaker9

Buildings

  • Farm6
  • Altar of Kings2
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Town Hall2
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Backpack
  • Priest TrainingLevel 3
  • Swords

Items

  • Scroll of Regeneration2
  • Circlet of Nobility1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 66 8 35 6 21 8
Used 310 152 224 64 249 272
Actions by type
Right clicks
1320
Selections
785
Control group selections
1271
Control groups set
144
Build and train orders
188
Abilities
34
Basic commands
113
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
16

Timeline

Human
6,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,705 3:08 5,410 6:17 8,115 9:25 10,820 12:34
Army2,425
Economy1,285
Production640
Technology390
Support2,245
HumanData incomplete
10,820

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,705 3:08 5,410 6:17 8,115 9:25 10,820 12:34
Army4,635
Economy2,945
Production820
Technology510
Support1,910

Partial spend: actions with unknown prices are excluded.

12:34 / 12:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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