Replay
  • HumanFortitude
    1. Archmage, level 4
    2. Mountain King, level 2
  • HumanYumiko
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:11:10
Patch
2.00
Downloads
41
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 31, 2025 by kover2177
Game breakdown

Fortitude (noname#114787)

231 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant11
  • Footman7
  • Priest5
  • Spell Breaker3

Buildings

  • Farm7
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1

Control groups

Group 1234
Set 43 65 39 10
Used 114 192 136 76
Actions by type
Right clicks
838
Selections
563
Control group selections
518
Control groups set
157
Build and train orders
80
Abilities
27
Basic commands
87
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Yumiko (HuyaYumiko#4873)

339 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant21
  • Footman12
  • Priest6

Buildings

  • Farm6
  • Altar of Kings5
  • Scout Tower2
  • Arcane Tower2
  • Arcane Sanctum2
  • Barracks1
  • Keep1
  • Town Hall1

Upgrades

  • Priest TrainingLevel 2

Items

  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 123456
Set 83 22 29 4 20 7
Used 275 75 249 15 247 277
Actions by type
Right clicks
1066
Selections
637
Control group selections
1138
Control groups set
165
Build and train orders
152
Abilities
48
Basic commands
134
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Human
6,015

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,913 2:47 3,825 5:35 5,738 8:22 7,650 11:10
Army2,265
Economy1,210
Production640
Technology390
Support1,510
Human
7,650

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,913 2:47 3,825 5:35 5,738 8:22 7,650 11:10
Army2,430
Economy1,960
Production1,360
Technology460
Support1,440
11:10 / 11:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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