Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 2
  • UndeadPink
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
vs
Game length
00:15:50
Patch
2.00
Downloads
38
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 29, 2025 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

235 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant23
  • Footman11
  • Flying Machine10
  • Gryphon Rider5
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Knight2
  • Rifleman1

Buildings

  • Farm10
  • Workshop3
  • Scout Tower2
  • Keep2
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Town Hall1
  • Lumber Mill1
  • Arcane Vault1
  • Castle1
  • Blacksmith1
  • Guard Tower1

Upgrades

  • Flak Cannons
  • Storm Hammers

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Potion of Mana1

Control groups

Group 123456
Set 104 15 5 28 17 6
Used 449 37 22 594 58 180
Actions by type
Right clicks
1043
Selections
672
Control group selections
1340
Control groups set
175
Build and train orders
148
Abilities
28
Basic commands
229
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Pink (guhi#11801)

303 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 3
    1. Frost Nova level 2
    2. Frost Armor level 1

Units

  • Ghoul26
  • Acolyte12
  • Crypt Fiend9
  • Obsidian Statue5

Buildings

  • Crypt7
  • Ziggurat6
  • Altar of Darkness4
  • Slaughterhouse2
  • Tomb of Relics1
  • Nerubian Tower1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Graveyard1
  • Necropolis1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature Attack
  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Creature Carapace

Items

  • Scroll of Healing6
  • Rod of Necromancy3
  • Wand of Negation2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Mana1
  • Orb of Corruption1
  • Potion of Lesser Invulnerability1
  • Potion of Healing1

Control groups

Group 12345
Set 78 18 4 6 7
Used 706 270 701 196 221
Actions by type
Right clicks
1231
Selections
820
Control group selections
2094
Control groups set
113
Build and train orders
211
Abilities
75
Basic commands
180
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
13,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,173 3:57 8,345 7:55 12,518 11:52 16,690 15:50
Army5,810
Economy2,110
Production1,040
Technology1,325
Support2,965
Undead
16,690

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,173 3:57 8,345 7:55 12,518 11:52 16,690 15:50
Army6,055
Economy1,350
Production2,400
Technology1,165
Support5,720
15:50 / 15:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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