Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 1
    3. Paladin, level 1
  • UndeadPink
    1. Death Knight, level 3
    2. Lich, level 2
    3. Pit Lord, level 1
vs
Game length
00:12:54
Patch
2.00
Downloads
38
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6116)
File
.w3g
Uploaded
Oct 29, 2025 by x3-DemoN
Game breakdown

Deathnote (Odinnsdagr#2292)

252 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant24
  • Footman13
  • Flying Machine3
  • Knight1

Buildings

  • Farm13
  • Scout Tower6
  • Gryphon Aviary4
  • Barracks3
  • Guard Tower3
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • Defend
  • Lumber Harvesting
  • Swords
  • Animal War Training

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Regeneration1
  • Potion of Healing1
  • Staff of Sanctuary1

Control groups

Group 123456
Set 98 9 11 43 21 10
Used 390 13 33 518 71 195
Actions by type
Right clicks
871
Selections
515
Control group selections
1220
Control groups set
192
Build and train orders
119
Abilities
12
Basic commands
177
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Pink (guhi#11801)

293 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1
  • Pit LordLevel 1
    1. Rain of Fire level 1

Units

  • Ghoul16
  • Crypt Fiend6
  • Acolyte5
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Slaughterhouse4
  • Crypt3
  • Altar of Darkness2
  • Temple of the Damned2
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Nerubian Tower1

Upgrades

  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy2
  • Wand of Negation2
  • Orb of Corruption1

Control groups

Group 12345
Set 58 7 4 3 1
Used 454 166 582 202 210
Actions by type
Right clicks
1021
Selections
605
Control group selections
1614
Control groups set
73
Build and train orders
132
Abilities
48
Basic commands
150
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
10,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,508 3:13 5,015 6:27 7,523 9:40 10,030 12:54
Army2,300
Economy2,185
Production1,500
Technology1,195
Support2,850
Undead
9,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,508 3:13 5,015 6:27 7,523 9:40 10,030 12:54
Army3,810
Economy375
Production1,830
Technology745
Support2,270
12:54 / 12:54
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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